Organizing input actions in device folders

This commit is contained in:
barsdeveloper
2022-01-05 22:26:56 +01:00
parent 7704850cf6
commit a6ff4161e8
19 changed files with 41 additions and 41 deletions

105
js/input/mouse/MouseClickDrag.js Executable file
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import Pointing from "./Pointing"
/**
* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
*/
export default class MouseClickDrag extends Pointing {
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.clickButton = options?.clickButton ?? 0
this.exitAnyButton = options?.exitAnyButton ?? true
this.moveEverywhere = options?.moveEverywhere ?? false
this.looseTarget = options?.looseTarget ?? false
this.started = false
this.clickedPosition = [0, 0]
const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace
let self = this
this.mouseDownHandler = e => {
this.blueprint.setFocused(true)
switch (e.button) {
case self.clickButton:
// Either doesn't matter or consider the click only when clicking on the parent, not descandants
if (self.looseTarget || e.target == e.currentTarget) {
e.preventDefault()
e.stopPropagation()
self.started = false
// Attach the listeners
movementListenedElement.addEventListener("mousemove", self.mouseStartedMovingHandler)
document.addEventListener("mouseup", self.mouseUpHandler)
self.clickedPosition = self.getLocation(e)
self.clicked(self.clickedPosition)
}
break
default:
if (!self.exitAnyButton) {
self.mouseUpHandler(e)
}
break
}
}
this.mouseStartedMovingHandler = e => {
e.preventDefault()
e.stopPropagation()
// Delegate from now on to self.mouseMoveHandler
movementListenedElement.removeEventListener("mousemove", self.mouseStartedMovingHandler)
movementListenedElement.addEventListener("mousemove", self.mouseMoveHandler)
// Do actual actions
self.startDrag()
self.started = true
}
this.mouseMoveHandler = e => {
e.preventDefault()
e.stopPropagation()
const location = self.getLocation(e)
const movement = [e.movementX, e.movementY]
self.dragTo(location, movement)
}
this.mouseUpHandler = e => {
if (!self.exitAnyButton || e.button == self.clickButton) {
// Remove the handlers of "mousemove" and "mouseup"
movementListenedElement.removeEventListener("mousemove", self.mouseStartedMovingHandler)
movementListenedElement.removeEventListener("mousemove", self.mouseMoveHandler)
document.removeEventListener("mouseup", self.mouseUpHandler)
self.endDrag()
}
}
this.target.addEventListener("mousedown", this.mouseDownHandler)
if (this.clickButton == 2) {
this.target.addEventListener("contextmenu", this.preventDefault)
}
}
preventDefault(e) {
e.preventDefault()
}
unlistenDOMElement() {
super.unlistenDOMElement()
this.target.removeEventListener("mousedown", this.mouseDownHandler)
if (this.clickButton == 2) {
this.target.removeEventListener("contextmenu", this.preventDefault)
}
}
/* Subclasses will override the following methods */
clicked(location) {
}
startDrag() {
}
dragTo(location, movement) {
}
endDrag() {
}
}

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import MouseClickDrag from "./MouseClickDrag"
export default class MouseCreateLink extends MouseClickDrag {
constructor(target, blueprint, options) {
super(target, blueprint, options)
/** @type {import("../../graph/GraphPin").default} */
this.target
/** @type {import("../../graph/GraphLink").default} */
this.link
}
startDrag() {
let link = this.target.dragLink()
}
dragTo(location, movement) {
//this.selectorElement.doSelecting(location)
}
endDrag() {
if (this.started) {
//this.selectorElement.finishSelecting()
} else {
// this.blueprint.unselectAll()
}
}
}

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import MouseClickDrag from "./MouseClickDrag"
export default class MouseMoveNodes extends MouseClickDrag {
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.stepSize = parseInt(options?.stepSize)
this.mousePosition = [0, 0]
}
snapToGrid(location) {
return [
this.stepSize * Math.round(location[0] / this.stepSize),
this.stepSize * Math.round(location[1] / this.stepSize)
]
}
startDrag() {
if (isNaN(this.stepSize) || this.stepSize <= 0) {
this.stepSize = this.blueprint.gridSnap
}
// Get the current mouse position
this.mousePosition = this.stepSize != 1 ? this.snapToGrid(this.clickedPosition) : this.clickedPosition
}
dragTo(location, movement) {
const mousePosition = this.stepSize != 1 ? this.snapToGrid(location) : location
const d = [mousePosition[0] - this.mousePosition[0], mousePosition[1] - this.mousePosition[1]]
if (d[0] == 0 && d[1] == 0) {
return
}
this.target.dispatchDragEvent(d)
// Reassign the position of mouse
this.mousePosition = mousePosition
}
}

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import MouseClickDrag from "./MouseClickDrag"
export default class MouseScrollGraph extends MouseClickDrag {
startDrag() {
this.blueprint.template.applyStartDragScrolling(this.blueprint)
}
dragTo(location, movement) {
this.blueprint.scrollDelta([-movement[0], -movement[1]])
}
endDrag() {
this.blueprint.template.applyEndDragScrolling(this.blueprint)
}
}

22
js/input/mouse/MouseTracking.js Executable file
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import Pointing from "./Pointing"
export default class MouseTracking extends Pointing {
constructor(target, blueprint, options = {}) {
options.wantsFocusCallback = true
super(target, blueprint, options)
let self = this
this.mousemoveHandler = e => {
self.blueprint.entity.mousePosition = self.getLocation(e)
}
}
blueprintFocused() {
this.target.addEventListener("mousemove", this.mousemoveHandler)
}
blueprintUnfocused() {
this.target.removeEventListener("mousemove", this.mousemoveHandler)
}
}

42
js/input/mouse/MouseWheel.js Executable file
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import Pointing from "./Pointing"
export default class MouseWheel extends Pointing {
/**
*
* @param {HTMLElement} target
* @param {import("../../Blueprint").default} blueprint
* @param {Object} options
*/
constructor(target, blueprint, options) {
options.wantsFocusCallback = true
super(target, blueprint, options)
this.looseTarget = options?.looseTarget ?? true
let self = this
this.mouseWheelHandler = e => {
e.preventDefault()
const location = self.getLocation(e)
self.wheel(Math.sign(e.deltaY), location)
}
this.mouseParentWheelHandler = e => e.preventDefault()
if (this.blueprint.focused) {
this.movementSpace.addEventListener("wheel", this.mouseWheelHandler, false)
}
}
blueprintFocused() {
this.movementSpace.addEventListener("wheel", this.mouseWheelHandler, false)
this.movementSpace.parentElement?.addEventListener("wheel", this.mouseParentWheelHandler)
}
blueprintUnfocused() {
this.movementSpace.removeEventListener("wheel", this.mouseWheelHandler, false)
this.movementSpace.parentElement?.removeEventListener("wheel", this.mouseParentWheelHandler)
}
/* Subclasses will override the following method */
wheel(variation, location) {
}
}

25
js/input/mouse/Pointing.js Executable file
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import Context from "../Context"
import Utility from "../../Utility"
export default class Pointing extends Context {
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
}
/**
*
* @param {MouseEvent} mouseEvent
* @returns
*/
getLocation(mouseEvent) {
const scaleCorrection = 1 / Utility.getScale(this.target)
const targetOffset = this.movementSpace.getBoundingClientRect()
let location = [
Math.round((mouseEvent.clientX - targetOffset.x) * scaleCorrection),
Math.round((mouseEvent.clientY - targetOffset.y) * scaleCorrection)
]
return location
}
}

25
js/input/mouse/Select.js Executable file
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import MouseClickDrag from "./MouseClickDrag"
export default class Select extends MouseClickDrag {
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.selectorElement = this.blueprint.selectorElement
}
startDrag() {
this.selectorElement.startSelecting(this.clickedPosition)
}
dragTo(location, movement) {
this.selectorElement.doSelecting(location)
}
endDrag() {
if (this.started) {
this.selectorElement.finishSelecting()
} else {
this.blueprint.unselectAll()
}
}
}

35
js/input/mouse/Unfocus.js Executable file
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import Context from "../Context"
export default class Unfocus extends Context {
constructor(target, blueprint, options = {}) {
options.wantsFocusCallback = true
super(target, blueprint, options)
let self = this
this.clickHandler = e => self.clickedSomewhere(e)
if (this.blueprint.focuse) {
document.addEventListener("click", this.clickHandler)
}
}
/**
*
* @param {MouseEvent} e
*/
clickedSomewhere(e) {
// If target is inside the blueprint grid
if (e.target.closest("ueb-blueprint")) {
return
}
this.blueprint.setFocused(false)
}
blueprintFocused() {
document.addEventListener("click", this.clickHandler)
}
blueprintUnfocused() {
document.removeEventListener("click", this.clickHandler)
}
}

10
js/input/mouse/Zoom.js Executable file
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import MouseWheel from "./MouseWheel"
export default class Zoom extends MouseWheel {
wheel(variation, location) {
let zoomLevel = this.blueprint.getZoom()
zoomLevel -= variation
this.blueprint.setZoom(zoomLevel, location)
}
}