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Niagara and Metasound nodes WIP
* Keep track of entities * Fix renaming * Niagara variables wip * Several niagara decode and test * Move nodeTemplate code to dedicated file, self node added * Move node decoding functions to dedicated files * Move pin decoding logic to dedicated files * Accept space separated keys in objects * Build * Prevent a crash in case of incomplete object * Avoid creating objects unnecessarily * types formatting * Initial metasound style * Common pcg nodes colors * Fix string serialization * Metasound new styles and fixes * More metasound styles and colors * WIP * Several fixes * More tests and fixes * Clean gitignore
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@@ -66,7 +66,7 @@ export default class EventNodes extends NodeTests {
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development: false,
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},
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{
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name: "Call AS!%sasd Adsad DD",
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name: "Call AS!%sasdAdsadDD",
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value: String.raw`
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Begin Object Class=/Script/BlueprintGraph.K2Node_CallDelegate Name="K2Node_CallDelegate_0" ExportPath=/Script/BlueprintGraph.K2Node_CallDelegate'"/PCG/BP_Elements/PCGAsset.PCGAsset:EventGraph.K2Node_CallDelegate_0"'
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"DelegateReference"=(MemberName="AS!%sasdAdsadDD",MemberGuid=FB6F7CD342716A4FA22AA6AD6E6B7ED9,bSelfContext=True)
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