Niagara and Metasound nodes WIP

* Keep track of entities

* Fix renaming

* Niagara variables wip

* Several niagara decode and test

* Move nodeTemplate code to dedicated file, self node added

* Move node decoding functions to dedicated files

* Move pin decoding logic to dedicated files

* Accept space separated keys in objects

* Build

* Prevent a crash in case of incomplete object

* Avoid creating objects unnecessarily

* types formatting

* Initial metasound style

* Common pcg nodes colors

* Fix string serialization

* Metasound new styles and fixes

* More metasound styles and colors

* WIP

* Several fixes

* More tests and fixes

* Clean gitignore
This commit is contained in:
barsdeveloper
2024-05-20 12:56:36 +02:00
committed by GitHub
parent 08e2e8edd8
commit a5813d0b4d
72 changed files with 6903 additions and 4879 deletions

View File

@@ -1,5 +1,5 @@
import IInput from "../IInput.js"
import ObjectSerializer from "../../serialization/ObjectSerializer.js"
import IInput from "../IInput.js"
/**
* @typedef {import("../IInput.js").Options & {
@@ -32,10 +32,15 @@ export default class Copy extends IInput {
}
getSerializedText() {
return this.blueprint
.getNodes(true)
.map(node => Copy.#serializer.write(node.entity, false))
.join("")
const allNodes = this.blueprint.getNodes(true).map(n => n.entity)
const exported = allNodes.filter(n => n.isExported).map(n => Copy.#serializer.write(n, false))
const result = allNodes.filter(n => !n.isExported).map(n => Copy.#serializer.write(n, false))
if (exported.length) {
this.blueprint.entity.ExportedNodes = btoa(exported.join(""))
result.splice(0, 0, Copy.#serializer.write(this.blueprint.entity, false))
delete this.blueprint.entity.ExportedNodes
}
return result.join("")
}
copied() {

View File

@@ -1,5 +1,5 @@
import IInput from "../IInput.js"
import ObjectSerializer from "../../serialization/ObjectSerializer.js"
import IInput from "../IInput.js"
/**
* @typedef {import("../IInput.js").Options & {

View File

@@ -62,6 +62,6 @@ export default class Paste extends IInput {
node.setSelected(true)
})
this.blueprint.addGraphElement(...nodes)
return true
return nodes
}
}