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Niagara and Metasound nodes WIP
* Keep track of entities * Fix renaming * Niagara variables wip * Several niagara decode and test * Move nodeTemplate code to dedicated file, self node added * Move node decoding functions to dedicated files * Move pin decoding logic to dedicated files * Accept space separated keys in objects * Build * Prevent a crash in case of incomplete object * Avoid creating objects unnecessarily * types formatting * Initial metasound style * Common pcg nodes colors * Fix string serialization * Metasound new styles and fixes * More metasound styles and colors * WIP * Several fixes * More tests and fixes * Clean gitignore
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25
js/entity/ScriptVariableEntity.js
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25
js/entity/ScriptVariableEntity.js
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import Grammar from "../serialization/Grammar.js"
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import AttributeInfo from "./AttributeInfo.js"
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import GuidEntity from "./GuidEntity.js"
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import IEntity from "./IEntity.js"
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import ObjectReferenceEntity from "./ObjectReferenceEntity.js"
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export default class ScriptVariableEntity extends IEntity {
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static attributes = {
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...super.attributes,
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ScriptVariable: AttributeInfo.createType(ObjectReferenceEntity),
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OriginalChangeId: AttributeInfo.createType(GuidEntity),
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}
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static grammar = this.createGrammar()
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static createGrammar() {
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return Grammar.createEntityGrammar(this)
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}
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constructor(values = {}, suppressWarns = false) {
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super(values, suppressWarns)
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/** @type {ObjectReferenceEntity} */ this.ScriptVariable
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/** @type {GuidEntity} */ this.OriginalChangeId
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}
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}
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