Niagara and Metasound nodes WIP

* Keep track of entities

* Fix renaming

* Niagara variables wip

* Several niagara decode and test

* Move nodeTemplate code to dedicated file, self node added

* Move node decoding functions to dedicated files

* Move pin decoding logic to dedicated files

* Accept space separated keys in objects

* Build

* Prevent a crash in case of incomplete object

* Avoid creating objects unnecessarily

* types formatting

* Initial metasound style

* Common pcg nodes colors

* Fix string serialization

* Metasound new styles and fixes

* More metasound styles and colors

* WIP

* Several fixes

* More tests and fixes

* Clean gitignore
This commit is contained in:
barsdeveloper
2024-05-20 12:56:36 +02:00
committed by GitHub
parent 08e2e8edd8
commit a5813d0b4d
72 changed files with 6903 additions and 4879 deletions

View File

@@ -15,9 +15,9 @@ export default class PinReferenceEntity extends IEntity {
static createGrammar() {
return Parsernostrum.seq(
PathSymbolEntity.createGrammar(),
PathSymbolEntity.grammar,
Parsernostrum.whitespace,
GuidEntity.createGrammar()
GuidEntity.grammar
).map(
([objectName, _1, pinGuid]) => new this({
objectName: objectName,