Various fixes

This commit is contained in:
barsdeveloper
2022-03-28 23:04:24 +02:00
parent ca5948792a
commit a0eeca11d1
73 changed files with 446 additions and 125 deletions

View File

@@ -32,9 +32,9 @@ export default class Blueprint extends IElement {
links = []
expandGridSize = Configuration.expandGridSize
/** @type {number[]} */
additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0]
additional = [2 * this.expandGridSize, 2 * this.expandGridSize]
/** @type {number[]} */
translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0]
translateValue = [this.expandGridSize, this.expandGridSize]
/** @type {number[]} */
mousePosition = [0, 0]
/** @type {HTMLElement} */
@@ -77,21 +77,17 @@ export default class Blueprint extends IElement {
}
/**
* Expand the grid, considers the absolute value of params
* @param {number} x - Horizontal expansion value
* @param {number} y - Vertical expansion value
* @param {number} x
* @param {number} y
*/
#expand(x, y) {
x = Math.round(Math.abs(x))
y = Math.round(Math.abs(y))
this.additional = [this.additional[0] + x, this.additional[1] + y]
this.template.applyExpand(this)
}
/**
* Moves the content of the grid according to the coordinates
* @param {number} x - Horizontal translation value
* @param {number} y - Vertical translation value
* @param {number} x
* @param {number} y
*/
#translate(x, y) {
x = Math.round(x)
@@ -154,38 +150,46 @@ export default class Blueprint extends IElement {
}
scrollDelta(delta, smooth = false) {
const scrollMax = this.getScrollMax()
const maxScroll = this.getScrollMax()
let currentScroll = this.getScroll()
let finalScroll = [
currentScroll[0] + delta[0],
currentScroll[1] + delta[1]
]
let expand = [0, 0]
let shrink = [0, 0]
let direction = [0, 0]
for (let i = 0; i < 2; ++i) {
if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) {
// Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step
expand[i] = finalScroll[i]
if (expand[i] > 0) {
// Final scroll is still in rage (more than zero) but we want to expand to negative (left or top)
expand[i] = -this.expandGridSize
if (delta[i] < 0 && finalScroll[i] < Configuration.gridExpandThreshold * this.expandGridSize) {
// Expand left/top
expand[i] = this.expandGridSize
direction[i] = -1
if (maxScroll[i] - finalScroll[i] > Configuration.gridShrinkThreshold * this.expandGridSize) {
shrink[i] = -this.expandGridSize
}
} else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) {
// Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step
expand[i] = finalScroll[i] - scrollMax[i]
if (expand[i] < 0) {
// Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom)
expand[i] = this.expandGridSize
} else if (delta[i] > 0 && finalScroll[i]
> maxScroll[i] - Configuration.gridExpandThreshold * this.expandGridSize) {
// Expand right/bottom
expand[i] = this.expandGridSize
direction[i] = 1
if (finalScroll[i] > Configuration.gridShrinkThreshold * this.expandGridSize) {
shrink[i] = -this.expandGridSize
}
}
}
if (expand[0] != 0 || expand[1] != 0) {
this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1]))
currentScroll = this.getScroll()
finalScroll = [
currentScroll[0] + delta[0],
currentScroll[1] + delta[1]
this.seamlessExpand(expand, direction)
direction = [
-direction[0],
-direction[1]
]
this.seamlessExpand(shrink, direction)
}
currentScroll = this.getScroll()
finalScroll = [
currentScroll[0] + delta[0],
currentScroll[1] + delta[1]
]
this.setScroll(finalScroll, smooth)
}
@@ -216,7 +220,7 @@ export default class Blueprint extends IElement {
/**
* Get the scroll limits
* @return {array} The horizonal and vertical maximum scroll limits
* @return {Array} The horizonal and vertical maximum scroll limits
*/
getScrollMax() {
return [
@@ -230,24 +234,35 @@ export default class Blueprint extends IElement {
}
/**
* Expand the grind indefinitely, the content will remain into position
* @param {number} x - Horizontal expand value (negative means left, positive means right)
* @param {number} y - Vertical expand value (negative means top, positive means bottom)
* @param {Number} x - Horizontal
* @param {Number} y - Vertical expand value (negative means top, positive means bottom)
* @param {Number} factor - Either 1 (expand) or -1 (shrink)
*/
seamlessExpand(x, y) {
/**
* Expand or shrink the grind indefinitely, the content will remain into position
* @param {Number[]} param0 - Expand value (negative means shrink, positive means expand)
* @param {Number[]} param1 - Direction of expansion (negative: left/top, position: right/bottom)
*/
seamlessExpand([x, y], [directionX, directionY] = [1, 1]) {
const initialScroll = [
this.viewportElement.scrollLeft,
this.viewportElement.scrollTop
]
let scale = this.getScale()
let scaledX = x / scale
let scaledY = y / scale
// First expand the grid to contain the additional space
this.#expand(scaledX, scaledY)
// If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly
this.#translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0)
if (x < 0) {
this.viewportElement.scrollLeft -= x
}
if (y < 0) {
this.viewportElement.scrollTop -= y
}
const translate = [
directionX < 0 ? scaledX : 0,
directionY < 0 ? scaledY : 0
]
this.#translate(translate[0], translate[1])
this.viewportElement.scrollLeft = initialScroll[0] + translate[0]
this.viewportElement.scrollTop = initialScroll[1] + translate[1]
}
progressiveSnapToGrid(x) {