Move node tests to own files

This commit is contained in:
barsdeveloper
2024-11-07 23:25:11 +01:00
parent 4865f5fdab
commit 73176a8102
155 changed files with 5055 additions and 4676 deletions

View File

@@ -0,0 +1,25 @@
import Configuration from "../js/Configuration.js"
import SVGIcon from "../js/SVGIcon.js"
import { testNode } from "./fixtures/test.js"
testNode({
name: "Steam Touch 1",
value: String.raw`
Begin Object Class=/Script/BlueprintGraph.K2Node_InputKey Name="K2Node_InputKey_29"
InputKey=Steam_Touch_1
NodePosX=80
NodePosY=-160
NodeGuid=E85D97EACB4F4B8B9F8A160A949BB9AD
CustomProperties Pin (PinId=D7E09AE1588B4E949F7C34798AED6758,PinName="Pressed",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=CA4B72FE4D6F4F5DA503674A88F1872E,PinName="Released",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=948BDBCF71EE4E36891EB8259D1C4E44,PinName="Key",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/InputCore.Key"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object
`,
size: [9, 8],
color: Configuration.nodeColors.red,
icon: SVGIcon.gamepad,
pins: 3,
pinNames: ["Pressed", "Released", "Key"],
delegate: false,
development: false,
})