mirror of
https://github.com/barsdeveloper/ueblueprint.git
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Large refactoring and new nodes
* Fix node reference when changing elements * Fix ScriptVariables parsing * Fix invariant text and niagara types * Niagara convert nodes * Move node tests to own files * More Niagara tests * Niagara float and smaller fixes * More Decoding * More decoding * WIP * Float is real * WIP * More types and colors * Test case and small polish * WIP * WIP * Fix niagara script variables merging * Fix Niagara variables * Fixing mirrored ExportPath * Fix Export paths name adjustments * Simplify arc calculation * Simplify a bit arc calculation * source / destionation => origin / target * Minor refactoring * Fix switched link position * Rename some properties for uniformity * Fix input escape * Simplify test * About window * Dialog backdrop style * About dialog touches * Remove dependency and minot improvement * Light mode * Fix link location and css small improvement * Link direction and minor fixes * Some minor fixes and refactoring * Refactoring WIP * Shorting repetitive bits * More tests * Simplify linking tests
This commit is contained in:
30
tests/nodeLog10.spec.js
Executable file
30
tests/nodeLog10.spec.js
Executable file
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import Configuration from "../js/Configuration.js"
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import { testNode } from "./fixtures/test.js"
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testNode({
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name: "Log10",
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value: String.raw`
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Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_26" ExportPath=/Script/UnrealEd.MaterialGraphNode'"/Engine/Transient.M_CobbleStone_Pebble:MaterialGraph_0.MaterialGraphNode_26"'
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Begin Object Class=/Script/Engine.MaterialExpressionLogarithm10 Name="MaterialExpressionLogarithm10_0" ExportPath=/Script/Engine.MaterialExpressionLogarithm10'"/Engine/Transient.M_CobbleStone_Pebble:MaterialGraph_0.MaterialGraphNode_26.MaterialExpressionLogarithm10_0"'
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End Object
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Begin Object Name="MaterialExpressionLogarithm10_0" ExportPath=/Script/Engine.MaterialExpressionLogarithm10'"/Engine/Transient.M_CobbleStone_Pebble:MaterialGraph_0.MaterialGraphNode_26.MaterialExpressionLogarithm10_0"'
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MaterialExpressionEditorX=-1699
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MaterialExpressionEditorY=-366
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MaterialExpressionGuid=D6C0D0C0B1C241C7BC5CAE85C32A967E
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Material=/Script/UnrealEd.PreviewMaterial'"/Engine/Transient.M_CobbleStone_Pebble"'
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End Object
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MaterialExpression=/Script/Engine.MaterialExpressionLogarithm10'"MaterialExpressionLogarithm10_0"'
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NodePosX=-1699
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NodePosY=-366
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NodeGuid=7432C0BB32F74D54B23EB5FFEB9D7255
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CustomProperties Pin (PinId=C3E922C93B644E5781F1C76FD70CA87D,PinName="X",PinType.PinCategory="required",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=48EB102C92F74A7E817286C32A8D217A,PinName="Output",PinFriendlyName=NSLOCTEXT("MaterialGraphNode", "Space", " "),Direction="EGPD_Output",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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End Object
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`,
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color: Configuration.nodeColors.green,
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icon: null,
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pins: 2,
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pinNames: ["X"],
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delegate: false,
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development: false,
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})
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