Large refactoring and new nodes

* Fix node reference when changing elements

* Fix ScriptVariables parsing

* Fix invariant text and niagara types

* Niagara convert nodes

* Move node tests to own files

* More Niagara tests

* Niagara float and smaller fixes

* More Decoding

* More decoding

* WIP

* Float is real

* WIP

* More types and colors

* Test case and small polish

* WIP

* WIP

* Fix niagara script variables merging

* Fix Niagara variables

* Fixing mirrored ExportPath

* Fix Export paths name adjustments

* Simplify arc calculation

* Simplify a bit arc calculation

* source / destionation => origin / target

* Minor refactoring

* Fix switched link position

* Rename some properties for uniformity

* Fix input escape

* Simplify test

* About window

* Dialog backdrop style

* About dialog touches

* Remove dependency and minot improvement

* Light mode

* Fix link location and css small improvement

* Link direction and minor fixes

* Some minor fixes and refactoring

* Refactoring WIP

* Shorting repetitive bits

* More tests

* Simplify linking tests
This commit is contained in:
BarsDev
2025-02-07 00:36:03 +02:00
committed by GitHub
parent 876b8ce47f
commit 6ba2705386
347 changed files with 10108 additions and 6417 deletions

19
js/decoding/nodeVariadic.js Normal file → Executable file
View File

@@ -8,6 +8,7 @@ import StringEntity from "../entity/StringEntity.js"
/** @param {PinEntity} pinEntity */
const indexFromUpperCaseLetterName = pinEntity =>
pinEntity.PinName?.toString().match(/^\s*([A-Z])\s*$/)?.[1]?.charCodeAt(0) - "A".charCodeAt(0)
const p = Configuration.paths
/** @param {ObjectEntity} entity */
export default function nodeVariadic(entity) {
@@ -21,8 +22,8 @@ export default function nodeVariadic(entity) {
let prefix
let name
switch (type) {
case Configuration.paths.commutativeAssociativeBinaryOperator:
case Configuration.paths.promotableOperator:
case p.commutativeAssociativeBinaryOperator:
case p.promotableOperator:
name = entity.FunctionReference?.MemberName?.toString()
switch (name) {
default:
@@ -60,9 +61,9 @@ export default function nodeVariadic(entity) {
break
}
break
case Configuration.paths.executionSequence:
case p.executionSequence:
prefix ??= "Then"
case Configuration.paths.multiGate:
case p.multiGate:
prefix ??= "Out"
pinEntities ??= () => entity.getPinEntities().filter(pinEntity => pinEntity.isOutput())
pinIndexFromEntity ??= pinEntity => Number(
@@ -71,7 +72,7 @@ export default function nodeVariadic(entity) {
pinNameFromIndex ??= (index, min = -1, max = -1, newPin) =>
`${prefix} ${index >= 0 ? index : min > 0 ? `${prefix} 0` : max + 1}`
break
// case Configuration.paths.niagaraNodeOp:
// case p.niagaraNodeOp:
// pinEntities ??= () => entity.getPinEntities().filter(pinEntity => pinEntity.isInput())
// pinIndexFromEntity ??= indexFromUpperCaseLetterName
// pinNameFromIndex ??= (index, min = -1, max = -1, newPin) => {
@@ -81,12 +82,12 @@ export default function nodeVariadic(entity) {
// return result
// }
// break
case Configuration.paths.switchInteger:
case p.switchInteger:
pinEntities ??= () => entity.getPinEntities().filter(pinEntity => pinEntity.isOutput())
pinIndexFromEntity ??= pinEntity => Number(pinEntity.PinName?.toString().match(/^\s*(\d+)\s*$/)?.[1])
pinNameFromIndex ??= (index, min = -1, max = -1, newPin) => (index < 0 ? max + 1 : index).toString()
break
case Configuration.paths.switchGameplayTag:
case p.switchGameplayTag:
pinNameFromIndex ??= (index, min = -1, max = -1, newPin) => {
const result = `Case_${index >= 0 ? index : min > 0 ? "0" : max + 1}`
entity.PinNames ??= new ArrayEntity()
@@ -95,8 +96,8 @@ export default function nodeVariadic(entity) {
entity.PinTags.valueOf()[entity.PinTags.length] = null
return result
}
case Configuration.paths.switchName:
case Configuration.paths.switchString:
case p.switchName:
case p.switchString:
pinEntities ??= () => entity.getPinEntities().filter(pinEntity => pinEntity.isOutput())
pinIndexFromEntity ??= pinEntity => Number(pinEntity.PinName.toString().match(/^\s*Case[_\s]+(\d+)\s*$/i)?.[1])
pinNameFromIndex ??= (index, min = -1, max = -1, newPin) => {