Additional colors and types added

This commit is contained in:
barsdeveloper
2022-11-17 20:40:10 +01:00
parent 8e2f44bd0d
commit 66c0513262
18 changed files with 355 additions and 164 deletions

View File

@@ -1,6 +1,26 @@
import { css } from "lit"
/** @typedef {import("./element/PinElement").default} PinElement */
export default class Configuration {
static #pinColor = {
"/Script/CoreUObject.LinearColor": css`3, 76, 168`,
"/Script/CoreUObject.Rotator": css`152, 171, 241`,
"/Script/CoreUObject.Transform": css`241, 110, 1`,
"/Script/CoreUObject.Vector": css`215, 202, 11`,
"/Script/Engine.Actor": css`0, 168, 242`,
"/Script/Engine.Pawn": css`0, 168, 242`,
"bool": css`117, 0, 0`,
"byte": css`0, 110, 98`,
"class": css`88, 0, 186`,
"default": css`167, 167, 167`,
"exec": css`240, 240, 240`,
"int": css`32, 224, 173`,
"name": css`203, 129, 252`,
"real": css`50, 187, 0`,
"string": css`213, 0, 176`,
"wildcard": css`128, 120, 120`,
}
static alphaPattern = "repeating-conic-gradient(#7c8184 0% 25%, #c2c3c4 0% 50%) 50% / 10px 10px"
static colorDragEventName = "ueb-color-drag"
static colorPickEventName = "ueb-color-pick"
@@ -19,6 +39,26 @@ export default class Configuration {
end: "blueprint-unfocus",
}
static fontSize = css`12.5px`
/** @param {PinElement} pin */
static getPinColor(pin) {
if (!pin) {
return Configuration.#pinColor["default"]
}
if (Configuration.#pinColor[pin.pinType]) {
return Configuration.#pinColor[pin.pinType]
}
if (pin.entity.PinType.PinCategory == "struct" || pin.entity.PinType.PinCategory == "object") {
switch (pin.entity.PinType.PinSubCategoryObject.type) {
case "ScriptStruct":
return css`0, 88, 200`
default:
if (pin.entity.PinType.PinSubCategoryObject.getName().endsWith("Actor")) {
return Configuration.#pinColor["/Script/Engine.Actor"]
}
}
}
return Configuration.#pinColor["default"]
}
static gridAxisLineColor = css`black`
static gridExpandThreshold = 0.25 // remaining size factor threshold to cause an expansion event
static gridLineColor = css`#353535`
@@ -51,30 +91,21 @@ export default class Configuration {
static nodeRadius = 8 // in pixel
static nodeReflowEventName = "ueb-node-reflow"
static nodeType = {
forEachLoop: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForEachLoopWithBreak",
forLoop: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForLoop",
callFunction: "/Script/BlueprintGraph.K2Node_CallFunction",
doN: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:Do N",
dynamicCast: "/Script/BlueprintGraph.K2Node_DynamicCast",
forEachElementInEnum: "/Script/BlueprintGraph.K2Node_ForEachElementInEnum",
forEachLoop: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForEachLoop",
forEachLoopWithBreak: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForEachLoopWithBreak",
forLoop: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForLoop",
forLoopWithBreak: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForLoopWithBreak",
ifThenElse: "/Script/BlueprintGraph.K2Node_IfThenElse",
knot: "/Script/BlueprintGraph.K2Node_Knot",
macro: "/Script/BlueprintGraph.K2Node_MacroInstance",
pawn: "/Script/Engine.Pawn",
reverseForEachLoop: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ReverseForEachLoop",
whileLoop: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:WhileLoop",
}
static pinColor = {
"/Script/CoreUObject.LinearColor": css`3, 76, 168`,
"/Script/CoreUObject.Rotator": css`152, 171, 241`,
"/Script/CoreUObject.Transform": css`241, 110, 1`,
"/Script/CoreUObject.Vector": css`215, 202, 11`,
"/Script/Engine.Actor": css`0, 168, 240`,
"bool": css`117, 0, 0`,
"default": css`167, 167, 167`,
"exec": css`240, 240, 240`,
"int": css`32, 224, 173`,
"name": css`203, 129, 252`,
"real": css`50, 187, 0`,
"string": css`213, 0, 176`,
"wildcard": css`128, 120, 120`
}
static selectAllKeyboardKey = "(bCtrl=True,Key=A)"
static distanceThreshold = 5 // in pixel
static trackingMouseEventName = {