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New nodes types added
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@@ -66,7 +66,7 @@ export default class Configuration {
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default:
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if (
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pin.entity.PinType.PinSubCategoryObject.getName().endsWith("Actor")
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|| pin.entity.getDisplayName() === "Target"
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|| pin.getPinDisplayName() == "Target"
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) {
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return Configuration.#pinColor["/Script/Engine.Actor"]
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}
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@@ -108,6 +108,7 @@ export default class Configuration {
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static nodeType = {
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callFunction: "/Script/BlueprintGraph.K2Node_CallFunction",
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comment: "/Script/UnrealEd.EdGraphNode_Comment",
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commutativeAssociativeBinaryOperator: "/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator",
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doN: "/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:Do N",
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dynamicCast: "/Script/BlueprintGraph.K2Node_DynamicCast",
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executionSequence: "/Script/BlueprintGraph.K2Node_ExecutionSequence",
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