Small fixes

This commit is contained in:
barsdeveloper
2022-01-08 18:57:37 +01:00
parent a6ff4161e8
commit 41b741e8b8
12 changed files with 175 additions and 116 deletions

View File

@@ -45,6 +45,7 @@ export default class Paste extends Context {
]
node.addLocation(this.blueprint.compensateTranslation(locationOffset))
node.setSelected(true)
node.snapToGrid()
})
}
}

View File

@@ -1,39 +1,50 @@
import MouseClickDrag from "./MouseClickDrag"
import Utility from "../../Utility"
/**
* @typedef {import("../../graph/SelectableDraggable").default} SelectableDraggable
*/
export default class MouseMoveNodes extends MouseClickDrag {
/**
*
* @param {SelectableDraggable} target
* @param {*} blueprint
* @param {*} options
*/
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.stepSize = parseInt(options?.stepSize)
this.mousePosition = [0, 0]
}
snapToGrid(location) {
return [
this.stepSize * Math.round(location[0] / this.stepSize),
this.stepSize * Math.round(location[1] / this.stepSize)
]
this.stepSize = parseInt(options?.stepSize ?? this.blueprint.gridSize)
this.mouseLocation = [0, 0]
/** @type {SelectableDraggable} */
this.target
}
startDrag() {
if (isNaN(this.stepSize) || this.stepSize <= 0) {
this.stepSize = this.blueprint.gridSnap
}
// Get the current mouse position
this.mousePosition = this.stepSize != 1 ? this.snapToGrid(this.clickedPosition) : this.clickedPosition
this.mouseLocation = Utility.snapToGrid(this.clickedPosition, this.stepSize)
}
dragTo(location, movement) {
const mousePosition = this.stepSize != 1 ? this.snapToGrid(location) : location
const d = [mousePosition[0] - this.mousePosition[0], mousePosition[1] - this.mousePosition[1]]
const [mouseLocation, targetLocation] = this.stepSize > 1
? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(this.target.location, this.stepSize)]
: [location, this.target.location]
const d = [
mouseLocation[0] - this.mouseLocation[0],
mouseLocation[1] - this.mouseLocation[1]
]
if (d[0] == 0 && d[1] == 0) {
return
}
// Make sure it snaps on the grid
d[0] += targetLocation[0] - this.target.location[0]
d[1] += targetLocation[1] - this.target.location[1]
this.target.dispatchDragEvent(d)
// Reassign the position of mouse
this.mousePosition = mousePosition
this.mouseLocation = mouseLocation
}
}