mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-06-10 04:03:11 +08:00
Various fixes
This commit is contained in:
82
js/input/Drag.js
Normal file → Executable file
82
js/input/Drag.js
Normal file → Executable file
@@ -1,41 +1,41 @@
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import MouseClickDrag from "./MouseClickDrag"
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export default class Drag extends MouseClickDrag {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.stepSize = parseInt(options?.stepSize)
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this.mousePosition = [0, 0]
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}
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snapToGrid(location) {
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return [
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this.stepSize * Math.round(location[0] / this.stepSize),
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this.stepSize * Math.round(location[1] / this.stepSize)
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]
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}
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startDrag() {
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if (isNaN(this.stepSize) || this.stepSize <= 0) {
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this.stepSize = parseInt(getComputedStyle(this.target).getPropertyValue('--ueb-grid-snap'))
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if (isNaN(this.stepSize) || this.stepSize <= 0) {
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this.stepSize = 1
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}
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}
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// Get the current mouse position
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this.mousePosition = this.stepSize != 1 ? this.snapToGrid(this.clickedPosition) : this.clickedPosition
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}
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dragTo(location, movement) {
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const mousePosition = this.stepSize != 1 ? this.snapToGrid(location) : location
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const d = [mousePosition[0] - this.mousePosition[0], mousePosition[1] - this.mousePosition[1]]
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if (d[0] == 0 && d[1] == 0) {
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return
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}
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this.target.dragDispatch(d)
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// Reassign the position of mouse
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this.mousePosition = mousePosition
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}
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}
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import MouseClickDrag from "./MouseClickDrag"
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export default class Drag extends MouseClickDrag {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.stepSize = parseInt(options?.stepSize)
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this.mousePosition = [0, 0]
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}
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snapToGrid(location) {
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return [
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this.stepSize * Math.round(location[0] / this.stepSize),
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this.stepSize * Math.round(location[1] / this.stepSize)
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]
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}
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startDrag() {
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if (isNaN(this.stepSize) || this.stepSize <= 0) {
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this.stepSize = parseInt(getComputedStyle(this.target).getPropertyValue('--ueb-grid-snap'))
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if (isNaN(this.stepSize) || this.stepSize <= 0) {
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this.stepSize = 1
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}
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}
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// Get the current mouse position
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this.mousePosition = this.stepSize != 1 ? this.snapToGrid(this.clickedPosition) : this.clickedPosition
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}
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dragTo(location, movement) {
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const mousePosition = this.stepSize != 1 ? this.snapToGrid(location) : location
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const d = [mousePosition[0] - this.mousePosition[0], mousePosition[1] - this.mousePosition[1]]
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if (d[0] == 0 && d[1] == 0) {
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return
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}
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this.target.dragDispatch(d)
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// Reassign the position of mouse
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this.mousePosition = mousePosition
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}
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}
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18
js/input/DragScroll.js
Normal file → Executable file
18
js/input/DragScroll.js
Normal file → Executable file
@@ -1,9 +1,9 @@
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import MouseClickDrag from "./MouseClickDrag"
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export default class DragScroll extends MouseClickDrag {
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dragTo(location, movement) {
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this.blueprint.scrollDelta([-movement[0], -movement[1]])
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}
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}
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import MouseClickDrag from "./MouseClickDrag"
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export default class DragScroll extends MouseClickDrag {
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dragTo(location, movement) {
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this.blueprint.scrollDelta([-movement[0], -movement[1]])
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}
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}
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200
js/input/MouseClickDrag.js
Normal file → Executable file
200
js/input/MouseClickDrag.js
Normal file → Executable file
@@ -1,100 +1,100 @@
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import Pointing from "./Pointing"
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/**
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* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
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*/
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export default class MouseClickDrag extends Pointing {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.clickButton = options?.clickButton ?? 0
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this.exitAnyButton = options?.exitAnyButton ?? true
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this.moveEverywhere = options?.moveEverywhere ?? false
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this.looseTarget = options?.looseTarget ?? false
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this.started = false
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this.clickedPosition = [0, 0]
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const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace
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let self = this
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this.mouseDownHandler = function (e) {
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switch (e.button) {
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case self.clickButton:
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// Either doesn't matter or consider the click only when clicking on the parent, not descandants
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if (self.looseTarget || e.target == e.currentTarget) {
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e.stopPropagation()
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self.started = false
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// Attach the listeners
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movementListenedElement.addEventListener('mousemove', self.mouseStartedMovingHandler)
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document.addEventListener('mouseup', self.mouseUpHandler)
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self.clickedPosition = self.getLocation(e)
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self.clicked(self.clickedPosition)
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}
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break
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default:
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if (!self.exitAnyButton) {
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self.mouseUpHandler(e)
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}
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break
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}
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}
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this.mouseStartedMovingHandler = function (e) {
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e.preventDefault()
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e.stopPropagation()
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// Delegate from now on to self.mouseMoveHandler
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movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler)
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movementListenedElement.addEventListener('mousemove', self.mouseMoveHandler)
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// Do actual actions
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self.startDrag()
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self.started = true
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}
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this.mouseMoveHandler = function (e) {
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e.preventDefault()
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e.stopPropagation()
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const location = self.getLocation(e)
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const movement = [e.movementX, e.movementY]
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self.dragTo(location, movement)
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}
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this.mouseUpHandler = function (e) {
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if (!self.exitAnyButton || e.button == self.clickButton) {
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// Remove the handlers of "mousemove" and "mouseup"
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movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler)
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movementListenedElement.removeEventListener('mousemove', self.mouseMoveHandler)
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document.removeEventListener('mouseup', self.mouseUpHandler)
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self.endDrag()
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}
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}
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this.target.addEventListener('mousedown', this.mouseDownHandler)
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if (this.clickButton == 2) {
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this.target.addEventListener('contextmenu', this.preventDefault)
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}
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}
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preventDefault(e) {
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e.preventDefault()
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}
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unlistenDOMElement() {
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this.target.removeEventListener('mousedown', this.mouseDownHandler)
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if (this.clickButton == 2) {
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this.target.removeEventListener('contextmenu', this.preventDefault)
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}
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}
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/* Subclasses will override the following methods */
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clicked(location) {
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}
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startDrag() {
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}
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dragTo(location, movement) {
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}
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endDrag() {
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}
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}
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import Pointing from "./Pointing"
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/**
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* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
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*/
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export default class MouseClickDrag extends Pointing {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.clickButton = options?.clickButton ?? 0
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this.exitAnyButton = options?.exitAnyButton ?? true
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this.moveEverywhere = options?.moveEverywhere ?? false
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this.looseTarget = options?.looseTarget ?? false
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this.started = false
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this.clickedPosition = [0, 0]
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const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace
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let self = this
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this.mouseDownHandler = function (e) {
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switch (e.button) {
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case self.clickButton:
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// Either doesn't matter or consider the click only when clicking on the parent, not descandants
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if (self.looseTarget || e.target == e.currentTarget) {
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e.stopPropagation()
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self.started = false
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// Attach the listeners
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movementListenedElement.addEventListener('mousemove', self.mouseStartedMovingHandler)
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document.addEventListener('mouseup', self.mouseUpHandler)
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self.clickedPosition = self.getLocation(e)
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self.clicked(self.clickedPosition)
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}
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break
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default:
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if (!self.exitAnyButton) {
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self.mouseUpHandler(e)
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}
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break
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}
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}
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this.mouseStartedMovingHandler = function (e) {
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e.preventDefault()
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e.stopPropagation()
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// Delegate from now on to self.mouseMoveHandler
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movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler)
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movementListenedElement.addEventListener('mousemove', self.mouseMoveHandler)
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// Do actual actions
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self.startDrag()
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self.started = true
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}
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this.mouseMoveHandler = function (e) {
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e.preventDefault()
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e.stopPropagation()
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const location = self.getLocation(e)
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const movement = [e.movementX, e.movementY]
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self.dragTo(location, movement)
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}
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this.mouseUpHandler = function (e) {
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if (!self.exitAnyButton || e.button == self.clickButton) {
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// Remove the handlers of "mousemove" and "mouseup"
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movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler)
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movementListenedElement.removeEventListener('mousemove', self.mouseMoveHandler)
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document.removeEventListener('mouseup', self.mouseUpHandler)
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self.endDrag()
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}
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}
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this.target.addEventListener('mousedown', this.mouseDownHandler)
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if (this.clickButton == 2) {
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this.target.addEventListener('contextmenu', this.preventDefault)
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}
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}
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preventDefault(e) {
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e.preventDefault()
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}
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unlistenDOMElement() {
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this.target.removeEventListener('mousedown', this.mouseDownHandler)
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if (this.clickButton == 2) {
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this.target.removeEventListener('contextmenu', this.preventDefault)
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}
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}
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/* Subclasses will override the following methods */
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clicked(location) {
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}
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startDrag() {
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}
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dragTo(location, movement) {
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}
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endDrag() {
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}
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}
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62
js/input/MouseWheel.js
Normal file → Executable file
62
js/input/MouseWheel.js
Normal file → Executable file
@@ -1,31 +1,31 @@
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import Pointing from "./Pointing"
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export default class MouseWheel extends Pointing {
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/**
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*
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* @param {HTMLElement} target
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* @param {import("../Blueprint").Blueprint} blueprint
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* @param {Object} options
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*/
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.looseTarget = options?.looseTarget ?? true
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let self = this
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this.mouseWheelHandler = function (e) {
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e.preventDefault()
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const location = self.getLocation(e)
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self.wheel(Math.sign(e.deltaY), location)
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}
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this.movementSpace.addEventListener('wheel', this.mouseWheelHandler, false)
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// Prevent movement space from being scrolled
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this.movementSpace.parentElement?.addEventListener('wheel', e => e.preventDefault())
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}
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/* Subclasses will override the following method */
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wheel(variation, location) {
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}
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}
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import Pointing from "./Pointing"
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export default class MouseWheel extends Pointing {
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/**
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*
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* @param {HTMLElement} target
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* @param {import("../Blueprint").Blueprint} blueprint
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* @param {Object} options
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*/
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.looseTarget = options?.looseTarget ?? true
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let self = this
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this.mouseWheelHandler = function (e) {
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e.preventDefault()
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const location = self.getLocation(e)
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self.wheel(Math.sign(e.deltaY), location)
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}
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this.movementSpace.addEventListener('wheel', this.mouseWheelHandler, false)
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// Prevent movement space from being scrolled
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this.movementSpace.parentElement?.addEventListener('wheel', e => e.preventDefault())
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}
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/* Subclasses will override the following method */
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wheel(variation, location) {
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}
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}
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44
js/input/Pointing.js
Normal file → Executable file
44
js/input/Pointing.js
Normal file → Executable file
@@ -1,22 +1,22 @@
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import Utility from "../Utility"
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export default class Pointing {
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constructor(target, blueprint, options) {
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/** @type {HTMLElement} */
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this.target = target
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/** @type {import("../Blueprint").Blueprint}" */
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this.blueprint = blueprint
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
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}
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getLocation(mouseEvent) {
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const scaleCorrection = 1 / Utility.getScale(this.target)
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const targetOffset = this.movementSpace.getBoundingClientRect()
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let location = [
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(mouseEvent.clientX - targetOffset.x) * scaleCorrection,
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(mouseEvent.clientY - targetOffset.y) * scaleCorrection
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]
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return location
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}
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}
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import Utility from "../Utility"
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export default class Pointing {
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constructor(target, blueprint, options) {
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/** @type {HTMLElement} */
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this.target = target
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/** @type {import("../Blueprint").Blueprint}" */
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this.blueprint = blueprint
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
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}
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getLocation(mouseEvent) {
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const scaleCorrection = 1 / Utility.getScale(this.target)
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const targetOffset = this.movementSpace.getBoundingClientRect()
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let location = [
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(mouseEvent.clientX - targetOffset.x) * scaleCorrection,
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(mouseEvent.clientY - targetOffset.y) * scaleCorrection
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]
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return location
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}
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}
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54
js/input/Select.js
Normal file → Executable file
54
js/input/Select.js
Normal file → Executable file
@@ -1,27 +1,27 @@
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import MouseClickDrag from "./MouseClickDrag"
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export default class Select extends MouseClickDrag {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.stepSize = options?.stepSize
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this.mousePosition = [0, 0]
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this.selectorElement = this.blueprint.selectorElement
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}
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startDrag() {
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this.selectorElement.startSelecting(this.clickedPosition)
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}
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dragTo(location, movement) {
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this.selectorElement.doSelecting(location)
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}
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endDrag() {
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if (this.started) {
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this.selectorElement.finishSelecting()
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} else {
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this.blueprint.unselectAll()
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}
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}
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}
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import MouseClickDrag from "./MouseClickDrag"
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export default class Select extends MouseClickDrag {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.stepSize = options?.stepSize
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this.mousePosition = [0, 0]
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this.selectorElement = this.blueprint.selectorElement
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}
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startDrag() {
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this.selectorElement.startSelecting(this.clickedPosition)
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}
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dragTo(location, movement) {
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this.selectorElement.doSelecting(location)
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}
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endDrag() {
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if (this.started) {
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this.selectorElement.finishSelecting()
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} else {
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this.blueprint.unselectAll()
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}
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}
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}
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18
js/input/Zoom.js
Normal file → Executable file
18
js/input/Zoom.js
Normal file → Executable file
@@ -1,9 +1,9 @@
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import MouseWheel from "./MouseWheel";
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export default class Zoom extends MouseWheel {
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wheel(variation, location) {
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let zoomLevel = this.blueprint.getZoom()
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zoomLevel -= variation
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this.blueprint.setZoom(zoomLevel, location)
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}
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}
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import MouseWheel from "./MouseWheel";
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export default class Zoom extends MouseWheel {
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wheel(variation, location) {
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let zoomLevel = this.blueprint.getZoom()
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zoomLevel -= variation
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this.blueprint.setZoom(zoomLevel, location)
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}
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}
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Reference in New Issue
Block a user