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Text edit input behavior fixed
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@@ -30,8 +30,7 @@ export default class IMouseClickDrag extends IPointing {
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started = false
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constructor(target, blueprint, options) {
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options.unlistenOnTextEdit
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constructor(target, blueprint, options = {}) {
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super(target, blueprint, options)
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this.clickButton = options?.clickButton ?? 0
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this.exitAnyButton = options?.exitAnyButton ?? true
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