Text edit input behavior fixed

This commit is contained in:
barsdeveloper
2022-04-18 22:38:50 +02:00
parent d43ae1b11f
commit 2ebd55b31d
15 changed files with 141 additions and 71 deletions

View File

@@ -30,8 +30,7 @@ export default class IMouseClickDrag extends IPointing {
started = false
constructor(target, blueprint, options) {
options.unlistenOnTextEdit
constructor(target, blueprint, options = {}) {
super(target, blueprint, options)
this.clickButton = options?.clickButton ?? 0
this.exitAnyButton = options?.exitAnyButton ?? true