mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-02-04 08:28:17 +08:00
Several visual fixes
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@@ -128,7 +128,7 @@ export default class IEntity extends Serializable {
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.getSerializer(defaultType)
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.read(/** @type {String} */(value))
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}
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assignAttribute(Utility.sanitize(value, /** @type {AnyConstructor<*>} */(defaultType)))
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assignAttribute(Utility.sanitize(value, /** @type {SimpleValueType<SimpleValue>} */(defaultType)))
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continue // We have a value, need nothing more
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}
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if (Object.hasOwn(attribute, "default")) { // Accept also explicit undefined
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@@ -941,8 +941,9 @@ export default class ObjectEntity extends IEntity {
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)
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}
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switch (memberParent) {
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case Configuration.paths.slateBlueprintLibrary:
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case Configuration.paths.blueprintGameplayTagLibrary:
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case Configuration.paths.kismetMathLibrary:
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case Configuration.paths.slateBlueprintLibrary:
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case Configuration.paths.timeManagementBlueprintLibrary:
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const leadingLetter = memberName.match(/[BF]([A-Z]\w+)/)
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if (leadingLetter) {
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