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Node selection fix
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@@ -22,6 +22,11 @@ export default class MouseMoveNodes extends IMouseClickDrag {
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startDrag() {
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// Get the current mouse position
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this.mouseLocation = Utility.snapToGrid(this.clickedPosition, this.stepSize)
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if (!this.target.selected) {
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this.blueprint.unselectAll()
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this.target.setSelected(true)
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}
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}
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dragTo(location, movement) {
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@@ -46,4 +51,11 @@ export default class MouseMoveNodes extends IMouseClickDrag {
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// Reassign the position of mouse
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this.mouseLocation = mouseLocation
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}
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unclicked() {
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if (!this.started) {
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this.blueprint.unselectAll()
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this.target.setSelected(true)
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}
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}
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}
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