diff --git a/dist/ueblueprint.js b/dist/ueblueprint.js index 84457b8..25d00a3 100644 --- a/dist/ueblueprint.js +++ b/dist/ueblueprint.js @@ -697,9 +697,1208 @@ End Object`; } } +/** + * @typedef {import(""../entity/Entity"").default} Entity + */ +class Template { + + /** + * Computes the html content of the target element. + * @param {Entity} entity Entity representing the element + * @returns The computed html + */ + render(entity) { + return `` + } + + /** + * Returns the html elements rendered by this template. + * @param {Entity} entity Entity representing the element + * @returns The rendered elements + */ + getElements(entity) { + let aDiv = document.createElement('div'); + aDiv.innerHTML = this.render(entity); + return aDiv.childNodes + } +} + +class BlueprintTemplate extends Template { + header(element) { + return ` +
+ ` + } + + overlay() { + return ` + + ` + } + + /** + * + * @param {import("../Blueprint").Blueprint} element + * @returns + */ + viewport(element) { + return ` + + ` + } + + /** + * Computes the html content of the target element. + * @param {HTMLElement} element Target element + * @returns The computed html + */ + render(element) { + return ` + ${this.header(element)} + ${this.overlay(element)} + ${this.viewport(element)} + ` + } +} + +class Pointing { + + constructor(target, blueprint, options) { + /** @type {HTMLElement} */ + this.target = target; + /** @type {import("../Blueprint").Blueprint}" */ + this.blueprint = blueprint; + this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement; + } + + getLocation(mouseEvent) { + const scaleCorrection = 1 / Utility.getScale(this.target); + const targetOffset = this.movementSpace.getBoundingClientRect(); + let location = [ + (mouseEvent.clientX - targetOffset.x) * scaleCorrection, + (mouseEvent.clientY - targetOffset.y) * scaleCorrection + ]; + return location + } +} + +/** + * This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses. + */ +class MouseClickDrag extends Pointing { + constructor(target, blueprint, options) { + super(target, blueprint, options); + this.clickButton = options?.clickButton ?? 0; + this.exitAnyButton = options?.exitAnyButton ?? true; + this.moveEverywhere = options?.moveEverywhere ?? false; + this.looseTarget = options?.looseTarget ?? false; + this.started = false; + this.clickedPosition = [0, 0]; + const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace; + let self = this; + + this.mouseDownHandler = function (e) { + switch (e.button) { + case self.clickButton: + // Either doesn't matter or consider the click only when clicking on the parent, not descandants + if (self.looseTarget || e.target == e.currentTarget) { + e.stopPropagation(); + self.started = false; + // Attach the listeners + movementListenedElement.addEventListener('mousemove', self.mouseStartedMovingHandler); + document.addEventListener('mouseup', self.mouseUpHandler); + self.clickedPosition = self.getLocation(e); + self.clicked(self.clickedPosition); + } + break + default: + if (!self.exitAnyButton) { + self.mouseUpHandler(e); + } + break + } + }; + + this.mouseStartedMovingHandler = function (e) { + e.preventDefault(); + e.stopPropagation(); + + // Delegate from now on to self.mouseMoveHandler + movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler); + movementListenedElement.addEventListener('mousemove', self.mouseMoveHandler); + + // Do actual actions + self.startDrag(); + self.started = true; + }; + + this.mouseMoveHandler = function (e) { + e.preventDefault(); + e.stopPropagation(); + const location = self.getLocation(e); + const movement = [e.movementX, e.movementY]; + self.dragTo(location, movement); + }; + + this.mouseUpHandler = function (e) { + if (!self.exitAnyButton || e.button == self.clickButton) { + // Remove the handlers of "mousemove" and "mouseup" + movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler); + movementListenedElement.removeEventListener('mousemove', self.mouseMoveHandler); + document.removeEventListener('mouseup', self.mouseUpHandler); + self.endDrag(); + } + }; + + this.target.addEventListener('mousedown', this.mouseDownHandler); + if (this.clickButton == 2) { + this.target.addEventListener('contextmenu', this.preventDefault); + } + } + + preventDefault(e) { + e.preventDefault(); + } + + unlistenDOMElement() { + this.target.removeEventListener('mousedown', this.mouseDownHandler); + if (this.clickButton == 2) { + this.target.removeEventListener('contextmenu', this.preventDefault); + } + } + + /* Subclasses will override the following methods */ + clicked(location) { + } + + startDrag() { + } + + dragTo(location, movement) { + } + + endDrag() { + } +} + +class DragScroll extends MouseClickDrag { + + dragTo(location, movement) { + this.blueprint.scrollDelta([-movement[0], -movement[1]]); + } + +} + +class GraphElement extends HTMLElement { + /** + * + * @param {import("../template/Template").default} template The template to render this node + */ + constructor(entity, template) { + super(); + /** @type {import("../Blueprint").default}" */ + this.blueprint = null; + this.entity = entity; + this.template = template; + } + + connectedCallback() { + this.blueprint = this.closest('u-blueprint'); + this.append(...this.template.getElements(this.entity)); + } +} + +class OrderedIndexArray { + + /** + * @param {(arrayElement: number) => number} compareFunction A function that, given acouple of elements of the array telles what order are they on. + * @param {(number|array)} value Initial length or array to copy from + */ + constructor(comparisonValueSupplier = (a) => a, value = null) { + this.array = new Uint32Array(value); + this.comparisonValueSupplier = comparisonValueSupplier; + this.length = 0; + this.currentPosition = 0; + } + + /** + * + * @param {number} index The index of the value to return + * @returns The element of the array + */ + get(index) { + if (index >= 0 && index < this.length) { + return this.array[index] + } + return null + } + + /** + * Returns the array used by this object. + * @returns The array. + */ + getArray() { + return this.array + } + + /** + * Get the position that the value supplied should (or does) occupy in the aray. + * @param {number} value The value to look for (it doesn't have to be part of the array). + * @returns The position index. + */ + getPosition(value) { + let l = 0; + let r = this.length; + while (l < r) { + let m = Math.floor((l + r) / 2); + if (this.comparisonValueSupplier(this.array[m]) < value) { + l = m + 1; + } else { + r = m; + } + } + return l + } + + reserve(length) { + if (this.array.length < length) { + let newArray = new Uint32Array(length); + newArray.set(this.array); + this.array = newArray; + } + } + + /** + * Inserts the element in the array. + * @param element {number} The value to insert into the array. + * @returns {number} The position into occupied by value into the array. + */ + insert(element, comparisonValue = null) { + let position = this.getPosition(this.comparisonValueSupplier(element)); + if ( + position < this.currentPosition + || comparisonValue != null && position == this.currentPosition && this.comparisonValueSupplier(element) < comparisonValue) { + ++this.currentPosition; + } + /* + let newArray = new Uint32Array(this.array.length + 1) + newArray.set(this.array.subarray(0, position), 0) + newArray[position] = element + newArray.set(this.array.subarray(position), position + 1) + this.array = newArray + */ + this.shiftRight(position); + this.array[position] = element; + ++this.length; + return position + } + + /** + * Removes the element from the array. + * @param {number} value The value of the element to be remove. + */ + remove(element) { + let position = this.getPosition(this.comparisonValueSupplier(element)); + if (this.array[position] == element) { + this.removeAt(position); + } + } + + /** + * Removes the element into the specified position from the array. + * @param {number} position The index of the element to be remove. + */ + removeAt(position) { + if (position < this.currentPosition) { + --this.currentPosition; + } + /* + let newArray = new Uint32Array(this.array.length - 1) + newArray.set(this.array.subarray(0, position), 0) + newArray.set(this.array.subarray(position + 1), position) + this.array = newArray + */ + this.shiftLeft(position); + --this.length; + return position + } + + getNext() { + if (this.currentPosition >= 0 && this.currentPosition < this.length) { + return this.get(this.currentPosition) + } + return null + } + + getNextValue() { + if (this.currentPosition >= 0 && this.currentPosition < this.length) { + return this.comparisonValueSupplier(this.get(this.currentPosition)) + } else { + return Number.MAX_SAFE_INTEGER + } + } + + getPrev() { + if (this.currentPosition > 0) { + return this.get(this.currentPosition - 1) + } + return null + } + + getPrevValue() { + if (this.currentPosition > 0) { + return this.comparisonValueSupplier(this.get(this.currentPosition - 1)) + } else { + return Number.MIN_SAFE_INTEGER + } + } + + shiftLeft(leftLimit, steps = 1) { + this.array.set(this.array.subarray(leftLimit + steps), leftLimit); + } + + shiftRight(leftLimit, steps = 1) { + this.array.set(this.array.subarray(leftLimit, -steps), leftLimit + steps); + } +} + +class FastSelectionModel { + + /** + * @typedef {{ + * primaryInf: number, + * primarySup: number, + * secondaryInf: number, + * secondarySup: number + * }} BoundariesInfo + * @typedef {{ + * primaryBoundary: number, + * secondaryBoundary: number, + * insertionPosition: number, + * rectangle: number + * onSecondaryAxis: Boolean + * }} Metadata + * @typedef {numeric} Rectangle + * @param {number[]} initialPosition Coordinates of the starting point of selection [primaryAxisValue, secondaryAxisValue]. + * @param {Rectangle[]} rectangles Rectangles that can be selected by this object. + * @param {(rect: Rectangle) => BoundariesInfo} boundariesFunc A function that, given a rectangle, it provides the boundaries of such rectangle. + * @param {(rect: Rectangle, selected: bool) => void} selectFunc A function that selects or deselects individual rectangles. + */ + constructor(initialPosition, rectangles, boundariesFunc, selectFunc) { + this.initialPosition = initialPosition; + this.finalPosition = initialPosition; + /** @type Metadata[] */ + this.metadata = new Array(rectangles.length); + this.primaryOrder = new OrderedIndexArray((element) => this.metadata[element].primaryBoundary); + this.secondaryOrder = new OrderedIndexArray((element) => this.metadata[element].secondaryBoundary); + this.selectFunc = selectFunc; + this.rectangles = rectangles; + this.primaryOrder.reserve(this.rectangles.length); + this.secondaryOrder.reserve(this.rectangles.length); + rectangles.forEach((rect, index) => { + /** @type Metadata */ + let rectangleMetadata = { + primaryBoundary: this.initialPosition[0], + secondaryBoundary: this.initialPosition[1], + rectangle: index, // used to move both expandings inside the this.metadata array + onSecondaryAxis: false + }; + this.metadata[index] = rectangleMetadata; + selectFunc(rect, false); // Initially deselected (Eventually) + const rectangleBoundaries = boundariesFunc(rect); + + // Secondary axis first because it may be inserted in this.secondaryOrder during the primary axis check + if (this.initialPosition[1] < rectangleBoundaries.secondaryInf) { // Initial position is before the rectangle + rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondaryInf; + } else if (rectangleBoundaries.secondarySup < this.initialPosition[1]) { // Initial position is after the rectangle + rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondarySup; + } else { + rectangleMetadata.onSecondaryAxis = true; + } + + if (this.initialPosition[0] < rectangleBoundaries.primaryInf) { // Initial position is before the rectangle + rectangleMetadata.primaryBoundary = rectangleBoundaries.primaryInf; + this.primaryOrder.insert(index); + } else if (rectangleBoundaries.primarySup < this.initialPosition[0]) { // Initial position is after the rectangle + rectangleMetadata.primaryBoundary = rectangleBoundaries.primarySup; + this.primaryOrder.insert(index); + } else { // Initial lays inside the rectangle (considering just this axis) + // Secondary order depends on primary order, if primary boundaries are not satisfied, the element is not watched for secondary ones + if (rectangleBoundaries.secondarySup < this.initialPosition[1] || this.initialPosition[1] < rectangleBoundaries.secondaryInf) { + this.secondaryOrder.insert(index); + } else { + selectFunc(rect, true); + } + } + }); + this.primaryOrder.currentPosition = this.primaryOrder.getPosition(this.initialPosition[0]); + this.secondaryOrder.currentPosition = this.secondaryOrder.getPosition(this.initialPosition[1]); + this.computeBoundaries(this.initialPosition); + } + + computeBoundaries() { + this.boundaries = { + // Primary axis negative expanding + primaryN: { + v: this.primaryOrder.getPrevValue(), + i: this.primaryOrder.getPrev() + }, + primaryP: { + v: this.primaryOrder.getNextValue(), + i: this.primaryOrder.getNext() + }, + // Secondary axis negative expanding + secondaryN: { + v: this.secondaryOrder.getPrevValue(), + i: this.secondaryOrder.getPrev() + }, + // Secondary axis positive expanding + secondaryP: { + v: this.secondaryOrder.getNextValue(), + i: this.secondaryOrder.getNext() + } + }; + } + + selectTo(finalPosition) { + const direction = [ + Math.sign(finalPosition[0] - this.initialPosition[0]), + Math.sign(finalPosition[1] - this.initialPosition[1]) + ]; + const primaryBoundaryCrossed = (index, added) => { + if (this.metadata[index].onSecondaryAxis) { + this.selectFunc(this.rectangles[index], added); + } else { + if (added) { + this.secondaryOrder.insert(index, finalPosition[1]); + const secondaryBoundary = this.metadata[index].secondaryBoundary; + if ( + // If inserted before the current position + Math.sign(finalPosition[1] - secondaryBoundary) == direction[1] + // And after initial position + && Math.sign(secondaryBoundary - this.initialPosition[1]) == direction[1] + ) { + // Secondary axis is already satisfied then + this.selectFunc(this.rectangles[index], true); + } + } else { + this.selectFunc(this.rectangles[index], false); + this.secondaryOrder.remove(index); + } + } + this.computeBoundaries(finalPosition); + this.selectTo(finalPosition); + }; + + if (finalPosition[0] < this.boundaries.primaryN.v) { + --this.primaryOrder.currentPosition; + primaryBoundaryCrossed( + this.boundaries.primaryN.i, + this.initialPosition[0] > this.boundaries.primaryN.v && finalPosition[0] < this.initialPosition[0]); + } else if (finalPosition[0] > this.boundaries.primaryP.v) { + ++this.primaryOrder.currentPosition; + primaryBoundaryCrossed( + this.boundaries.primaryP.i, + this.initialPosition[0] < this.boundaries.primaryP.v && this.initialPosition[0] < finalPosition[0]); + } + + + const secondaryBoundaryCrossed = (index, added) => { + this.selectFunc(this.rectangles[index], added); + this.computeBoundaries(finalPosition); + this.selectTo(finalPosition); + }; + + if (finalPosition[1] < this.boundaries.secondaryN.v) { + --this.secondaryOrder.currentPosition; + secondaryBoundaryCrossed( + this.boundaries.secondaryN.i, + this.initialPosition[1] > this.boundaries.secondaryN.v && finalPosition[1] < this.initialPosition[1]); + } else if (finalPosition[1] > this.boundaries.secondaryP.v) { + ++this.secondaryOrder.currentPosition; + secondaryBoundaryCrossed( + this.boundaries.secondaryP.i, + this.initialPosition[1] < this.boundaries.secondaryP.v && this.initialPosition[1] < finalPosition[1]); + } + this.finalPosition = finalPosition; + } + +} + +class GraphSelector extends GraphElement { + + constructor() { + super({}, new Template()); + /** + * @type {import("./GraphSelector").default} + */ + this.selectionModel = null; + } + + connectedCallback() { + super.connectedCallback(); + this.classList.add('ueb-selector'); + this.dataset.selecting = "false"; + } + + /** + * Create a selection rectangle starting from the specified position + * @param {number[]} initialPosition - Selection rectangle initial position (relative to the .ueb-grid element) + */ + startSelecting(initialPosition) { + initialPosition = this.blueprint.compensateTranslation(initialPosition); + // Set initial position + this.style.setProperty('--ueb-select-from-x', initialPosition[0]); + this.style.setProperty('--ueb-select-from-y', initialPosition[1]); + // Final position coincide with the initial position, at the beginning of selection + this.style.setProperty('--ueb-select-to-x', initialPosition[0]); + this.style.setProperty('--ueb-select-to-y', initialPosition[1]); + this.dataset.selecting = "true"; + this.selectionModel = new FastSelectionModel(initialPosition, this.blueprint.getNodes(), this.blueprint.nodeBoundariesSupplier, this.blueprint.nodeSelectToggleFunction); + } + + /** + * Move selection rectagle to the specified final position. The initial position was specified by startSelecting() + * @param {number[]} finalPosition - Selection rectangle final position (relative to the .ueb-grid element) + */ + doSelecting(finalPosition) { + finalPosition = this.blueprint.compensateTranslation(finalPosition); + this.style.setProperty('--ueb-select-to-x', finalPosition[0]); + this.style.setProperty('--ueb-select-to-y', finalPosition[1]); + this.selectionModel.selectTo(finalPosition); + } + + finishSelecting() { + this.dataset.selecting = "false"; + this.selectionModel = null; + } +} + +customElements.define('u-selector', GraphSelector); + +class Select extends MouseClickDrag { + + constructor(target, blueprint, options) { + super(target, blueprint, options); + this.stepSize = options?.stepSize; + this.mousePosition = [0, 0]; + this.selectorElement = this.blueprint.selectorElement; + } + + startDrag() { + this.selectorElement.startSelecting(this.clickedPosition); + } + + dragTo(location, movement) { + this.selectorElement.doSelecting(location); + } + + endDrag() { + if (this.started) { + this.selectorElement.finishSelecting(); + } else { + this.blueprint.unselectAll(); + } + } +} + +class MouseWheel extends Pointing { + + /** + * + * @param {HTMLElement} target + * @param {import("../Blueprint").Blueprint} blueprint + * @param {Object} options + */ + constructor(target, blueprint, options) { + super(target, blueprint, options); + this.looseTarget = options?.looseTarget ?? true; + let self = this; + + this.mouseWheelHandler = function (e) { + e.preventDefault(); + const location = self.getLocation(e); + self.wheel(Math.sign(e.deltaY), location); + }; + + this.movementSpace.addEventListener('wheel', this.mouseWheelHandler, false); + // Prevent movement space from being scrolled + this.movementSpace.parentElement?.addEventListener('wheel', e => e.preventDefault()); + } + + /* Subclasses will override the following method */ + wheel(variation, location) { + + } +} + +class Zoom extends MouseWheel { + wheel(variation, location) { + let zoomLevel = this.blueprint.getZoom(); + zoomLevel -= variation; + this.blueprint.setZoom(zoomLevel, location); + } +} + +/** @typedef {import("./graph/GraphNode").default} GraphNode */ +class BlueprintData { + + constructor() { + /** @type {GraphNode[]}" */ + this.nodes = new Array(); + this.expandGridSize = 400; + /** @type {Array