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Input system cleanup
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@@ -1,13 +0,0 @@
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import IFocus from "./IFocus"
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export default class FocusTextEdit extends IFocus {
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focused() {
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this.blueprint.dispatchEditTextEvent(true)
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}
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unfocused() {
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document.getSelection()?.removeAllRanges() // Deselect eventually selected text inside the input
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this.blueprint.dispatchEditTextEvent(false)
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}
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}
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@@ -1,40 +0,0 @@
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import IInput from "../IInput"
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export default class IFocus extends IInput {
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/** @type {(e: FocusEvent) => void} */
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#focusHandler
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/** @type {(e: FocusEvent) => void} */
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#focusoutHandler
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constructor(target, blueprint, options = {}) {
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options.listenOnFocus ??= true
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super(target, blueprint, options)
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const self = this
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this.#focusHandler = e => {
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e.preventDefault()
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this.focused()
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}
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this.#focusoutHandler = e => {
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e.preventDefault()
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this.unfocused()
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}
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}
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listenEvents() {
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this.target.addEventListener("focus", this.#focusHandler)
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this.target.addEventListener("focusout", this.#focusoutHandler)
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}
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unlistenEvents() {
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this.target.removeEventListener("focus", this.#focusHandler)
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this.target.removeEventListener("focusout", this.#focusoutHandler)
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}
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focused() {
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}
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unfocused() {
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}
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}
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