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Group objects drag implemented
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@@ -8,6 +8,7 @@ export default class UMouseClickDrag extends UPointing {
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super(target, blueprint, options)
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this.clickButton = options?.clickButton ?? 0
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this.exitAnyButton = options?.exitAnyButton ?? true
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this.moveEverywhere = options?.moveEverywhere ?? false
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this.looseTarget = options?.looseTarget ?? false
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this.started = false
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this.clickedPosition = [0, 0]
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