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168 lines
3.0 KiB
Go
168 lines
3.0 KiB
Go
package queue
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import (
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"sync"
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)
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/*
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这是一个循环队列
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*/
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type SQueue[ElementType any] struct {
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elements []ElementType
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head int
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tail int
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locker sync.RWMutex
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}
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//游标,通过该游标获取数据
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type SCursor[ElementType any] struct {
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pos int
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squeue *SQueue[ElementType]
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}
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func NewSQueue[ElementType any](maxElementNum int) *SQueue[ElementType]{
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queue := &SQueue[ElementType]{}
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queue.elements = make([]ElementType,maxElementNum+1)
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return queue
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}
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//游标移动到队首
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func (s *SCursor[ElementType]) First(){
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s.squeue.locker.RLock()
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defer s.squeue.locker.RUnlock()
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s.pos = s.squeue.head
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}
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//从当前位置移动游标,注意如果在多协程读或者pop时,可能会导致游标失效
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func (s *SCursor[ElementType]) Next() (elem ElementType,ret bool){
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s.squeue.locker.RLock()
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defer s.squeue.locker.RUnlock()
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if s.pos == s.squeue.tail {
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return
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}
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s.pos++
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s.pos = (s.pos)%(len(s.squeue.elements))
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return s.squeue.elements[s.pos],true
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}
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//获取队列元数个数
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func (s *SQueue[ElementType]) Len() int {
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s.locker.RLock()
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defer s.locker.RUnlock()
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return s.len()
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}
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func (s *SQueue[ElementType]) len() int {
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if s.head <= s.tail {
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return s.tail - s.head
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}
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//(len(s.elements)-1-s.head)+(s.tail+1)
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return len(s.elements)-s.head+s.tail
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}
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//获取游标,默认是队首
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func (s *SQueue[ElementType]) GetCursor() (cur SCursor[ElementType]){
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s.locker.RLock()
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defer s.locker.RUnlock()
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cur.squeue = s
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cur.pos = s.head
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return
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}
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//获取指定位置的游标
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func (s *SQueue[ElementType]) GetPosCursor(pos int) (cur SCursor[ElementType],ret bool){
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s.locker.RLock()
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defer s.locker.RUnlock()
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if s.head < s.tail {
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if pos<=s.head || pos>s.tail{
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return
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}
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ret = true
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cur.squeue = s
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cur.pos = pos
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return
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}
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if pos >s.tail && pos <=s.head {
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return
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}
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cur.squeue = s
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cur.pos = pos
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return
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}
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//从队首移除掉指定数量元素
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func (s *SQueue[ElementType]) RemoveElement(elementNum int) (removeNum int) {
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s.locker.Lock()
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defer s.locker.Unlock()
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lens := s.len()
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if elementNum > lens{
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removeNum = lens
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}else{
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removeNum = elementNum
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}
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s.head = (s.head + removeNum)%len(s.elements)
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return
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}
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//从队首Pop元素
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func (s *SQueue[ElementType]) Pop() (elem ElementType,ret bool){
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s.locker.Lock()
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defer s.locker.Unlock()
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if s.head == s.tail {
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return
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}
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s.head++
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s.head = s.head%len(s.elements)
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return s.elements[s.head],true
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}
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//从队尾Push数据
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func (s *SQueue[ElementType]) Push(elem ElementType) bool {
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s.locker.Lock()
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defer s.locker.Unlock()
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nextPos := (s.tail+1) % len(s.elements)
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if nextPos == s.head {
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//is full
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return false
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}
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s.tail = nextPos
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s.elements[s.tail] = elem
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return true
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}
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//判断队列是否为空
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func (s *SQueue[ElementType]) IsEmpty() bool{
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s.locker.RLock()
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defer s.locker.RUnlock()
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return s.head == s.tail
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}
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//判断队列是否已满
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func (s *SQueue[ElementType]) IsFull() bool{
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s.locker.RLock()
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defer s.locker.RUnlock()
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nextPos := (s.tail+1) % len(s.elements)
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return nextPos == s.head
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}
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