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新增三方工具库
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109
util/sync_queue.go
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109
util/sync_queue.go
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// Copyright 2014 mqant Author. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package util
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import (
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"sync"
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)
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// Synchronous FIFO queue
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type SyncQueue struct {
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lock sync.Mutex
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popable *sync.Cond
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buffer *Queue
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closed bool
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}
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// Create a new SyncQueue
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func NewSyncQueue() *SyncQueue {
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ch := &SyncQueue{
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buffer: NewQueue(),
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}
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ch.popable = sync.NewCond(&ch.lock)
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return ch
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}
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// Pop an item from SyncQueue, will block if SyncQueue is empty
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func (q *SyncQueue) Pop() (v interface{}) {
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c := q.popable
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buffer := q.buffer
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q.lock.Lock()
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for buffer.Length() == 0 && !q.closed {
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c.Wait()
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}
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if buffer.Length() > 0 {
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v = buffer.Peek()
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buffer.Remove()
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}
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q.lock.Unlock()
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return
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}
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// Try to pop an item from SyncQueue, will return immediately with bool=false if SyncQueue is empty
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func (q *SyncQueue) TryPop() (v interface{}, ok bool) {
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buffer := q.buffer
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q.lock.Lock()
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if buffer.Length() > 0 {
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v = buffer.Peek()
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buffer.Remove()
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ok = true
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} else if q.closed {
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ok = true
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}
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q.lock.Unlock()
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return
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}
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// Push an item to SyncQueue. Always returns immediately without blocking
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func (q *SyncQueue) Push(v interface{}) {
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q.lock.Lock()
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if !q.closed {
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q.buffer.Add(v)
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q.popable.Signal()
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}
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q.lock.Unlock()
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}
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// Get the length of SyncQueue
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func (q *SyncQueue) Len() (l int) {
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q.lock.Lock()
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l = q.buffer.Length()
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q.lock.Unlock()
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return
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}
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// Close SyncQueue
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//
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// After close, Pop will return nil without block, and TryPop will return v=nil, ok=True
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func (q *SyncQueue) Close() {
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q.lock.Lock()
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if !q.closed {
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q.closed = true
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q.popable.Signal()
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}
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q.lock.Unlock()
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}
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func (q *SyncQueue) IsClose() (v bool) {
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q.lock.Lock()
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v = q.closed
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q.lock.Unlock()
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return
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}
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