新增rpc自定义超时

This commit is contained in:
duanhf2012
2023-07-13 16:42:23 +08:00
parent 85a8ec58e5
commit 4b84d9a1d5
8 changed files with 251 additions and 113 deletions

View File

@@ -1,7 +1,6 @@
package rpc
import (
"container/list"
"errors"
"github.com/duanhf2012/origin/network"
"reflect"
@@ -21,7 +20,7 @@ const(
DefaultConnectInterval = 2*time.Second
DefaultCheckRpcCallTimeoutInterval = 5*time.Second
DefaultCheckRpcCallTimeoutInterval = 1*time.Second
DefaultRpcTimeout = 15*time.Second
)
@@ -31,8 +30,8 @@ type IRealClient interface {
SetConn(conn *network.TCPConn)
Close(waitDone bool)
AsyncCall(rpcHandler IRpcHandler, serviceMethod string, callback reflect.Value, args interface{}, replyParam interface{}) error
Go(rpcHandler IRpcHandler, noReply bool, serviceMethod string, args interface{}, reply interface{}) *Call
AsyncCall(timeout time.Duration,rpcHandler IRpcHandler, serviceMethod string, callback reflect.Value, args interface{}, replyParam interface{},cancelable bool) (CancelRpc,error)
Go(timeout time.Duration,rpcHandler IRpcHandler, noReply bool, serviceMethod string, args interface{}, reply interface{}) *Call
RawGo(rpcHandler IRpcHandler,processor IRpcProcessor, noReply bool, rpcMethodId uint32, serviceMethod string, rawArgs []byte, reply interface{}) *Call
IsConnected() bool
@@ -45,11 +44,11 @@ type Client struct {
nodeId int
pendingLock sync.RWMutex
startSeq uint64
pending map[uint64]*list.Element
pendingTimer *list.List
pending map[uint64]*Call
callRpcTimeout time.Duration
maxCheckCallRpcCount int
callTimerHeap CallTimerHeap
IRealClient
}
@@ -60,7 +59,6 @@ func (client *Client) NewClientAgent(conn *network.TCPConn) network.Agent {
}
func (bc *Client) makeCallFail(call *Call) {
bc.removePending(call.Seq)
if call.callback != nil && call.callback.IsValid() {
call.rpcHandler.PushRpcResponse(call)
} else {
@@ -71,55 +69,52 @@ func (bc *Client) makeCallFail(call *Call) {
func (bc *Client) checkRpcCallTimeout() {
for{
time.Sleep(DefaultCheckRpcCallTimeoutInterval)
now := time.Now()
for i := 0; i < bc.maxCheckCallRpcCount; i++ {
bc.pendingLock.Lock()
if bc.pendingTimer == nil {
callSeq := bc.callTimerHeap.PopTimeout()
if callSeq == 0 {
bc.pendingLock.Unlock()
break
}
pElem := bc.pendingTimer.Front()
if pElem == nil {
bc.pendingLock.Unlock()
break
}
pCall := pElem.Value.(*Call)
if now.Sub(pCall.callTime) > bc.callRpcTimeout {
strTimeout := strconv.FormatInt(int64(bc.callRpcTimeout/time.Second), 10)
pCall.Err = errors.New("RPC call takes more than " + strTimeout + " seconds,method is "+pCall.ServiceMethod)
log.SError(pCall.Err.Error())
bc.makeCallFail(pCall)
pCall := bc.pending[callSeq]
if pCall == nil {
bc.pendingLock.Unlock()
log.SError("callSeq ",callSeq," is not find")
continue
}
delete(bc.pending,callSeq)
strTimeout := strconv.FormatInt(int64(pCall.TimeOut.Seconds()), 10)
pCall.Err = errors.New("RPC call takes more than " + strTimeout + " seconds,method is "+pCall.ServiceMethod)
log.SError(pCall.Err.Error())
bc.makeCallFail(pCall)
bc.pendingLock.Unlock()
break
continue
}
}
}
func (client *Client) InitPending() {
client.pendingLock.Lock()
if client.pending != nil {
for _, v := range client.pending {
v.Value.(*Call).Err = errors.New("node is disconnect")
v.Value.(*Call).done <- v.Value.(*Call)
}
}
client.pending = make(map[uint64]*list.Element, 4096)
client.pendingTimer = list.New()
client.callTimerHeap.Init()
client.pending = make(map[uint64]*Call,4096)
client.pendingLock.Unlock()
}
func (bc *Client) AddPending(call *Call) {
bc.pendingLock.Lock()
call.callTime = time.Now()
elemTimer := bc.pendingTimer.PushBack(call)
bc.pending[call.Seq] = elemTimer //如果下面发送失败,将会一一直存在这里
if call.Seq == 0 {
bc.pendingLock.Unlock()
log.SStack("call is error.")
return
}
bc.pending[call.Seq] = call
bc.callTimerHeap.AddTimer(call.Seq,call.TimeOut)
bc.pendingLock.Unlock()
}
@@ -138,30 +133,45 @@ func (bc *Client) removePending(seq uint64) *Call {
if ok == false {
return nil
}
call := v.Value.(*Call)
bc.pendingTimer.Remove(v)
bc.callTimerHeap.Cancel(seq)
delete(bc.pending, seq)
return call
return v
}
func (bc *Client) FindPending(seq uint64) *Call {
func (bc *Client) FindPending(seq uint64) (pCall *Call) {
if seq == 0 {
return nil
}
bc.pendingLock.Lock()
v, ok := bc.pending[seq]
if ok == false {
bc.pendingLock.Unlock()
return nil
}
pCall := v.Value.(*Call)
pCall = bc.pending[seq]
bc.pendingLock.Unlock()
return pCall
}
func (bc *Client) cleanPending(){
bc.pendingLock.Lock()
for {
callSeq := bc.callTimerHeap.PopFirst()
if callSeq == 0 {
break
}
pCall := bc.pending[callSeq]
if pCall == nil {
log.SError("callSeq ",callSeq," is not find")
continue
}
delete(bc.pending,callSeq)
pCall.Err = errors.New("nodeid is disconnect ")
bc.makeCallFail(pCall)
}
bc.pendingLock.Unlock()
}
func (bc *Client) generateSeq() uint64 {
return atomic.AddUint64(&bc.startSeq, 1)
}