mirror of
https://github.com/duanhf2012/origin.git
synced 2026-02-03 22:45:13 +08:00
新增时间轮定时器
This commit is contained in:
@@ -44,7 +44,7 @@ func usage(val interface{}) error{
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return nil
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}
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fmt.Fprintf(os.Stderr, `orgin version: orgin/2.11.20201023
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fmt.Fprintf(os.Stderr, `orgin version: orgin/2.12.20201024
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Usage: originserver [-help] [-start node=1] [-stop] [-config path] [-pprof 0.0.0.0:6060]
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`)
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console.PrintDefaults()
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@@ -138,13 +138,15 @@ func (slf *Service) Run() {
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analyzer = nil
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}
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case t := <- slf.dispatcher.ChanTimer:
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if slf.profiler!=nil {
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analyzer = slf.profiler.Push(fmt.Sprintf("Timer_%s", t.GetFunctionName()))
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}
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t.Cb()
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if analyzer!=nil {
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analyzer.Pop()
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analyzer = nil
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if t.IsStop() == false {
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if slf.profiler != nil {
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analyzer = slf.profiler.Push(fmt.Sprintf("Timer_%s", t.AdditionData.(*timer.Timer).GetFunctionName()))
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}
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t.AdditionData.(*timer.Timer).Cb()
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if analyzer != nil {
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analyzer.Pop()
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analyzer = nil
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}
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}
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}
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@@ -3,6 +3,7 @@ package timer
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import (
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"fmt"
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"github.com/duanhf2012/origin/log"
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"github.com/duanhf2012/origin/util/timewheel"
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"reflect"
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"runtime"
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"time"
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@@ -10,18 +11,18 @@ import (
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// one dispatcher per goroutine (goroutine not safe)
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type Dispatcher struct {
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ChanTimer chan *Timer
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ChanTimer chan *timewheel.Timer
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}
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func NewDispatcher(l int) *Dispatcher {
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disp := new(Dispatcher)
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disp.ChanTimer = make(chan *Timer, l)
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disp.ChanTimer = make(chan *timewheel.Timer, l)
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return disp
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}
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// Timer
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type Timer struct {
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t *time.Timer
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t *timewheel.Timer
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cb func()
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cbex func(*Timer)
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name string
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@@ -58,10 +59,7 @@ func (disp *Dispatcher) AfterFunc(d time.Duration, cb func()) *Timer {
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t := new(Timer)
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t.cb = cb
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t.name = reflect.TypeOf(cb).Name()
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t.t = time.AfterFunc(d, func() {
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disp.ChanTimer <- t
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})
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t.t = timewheel.NewTimerEx(d,disp.ChanTimer,t)
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return t
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}
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@@ -69,14 +67,9 @@ func (disp *Dispatcher) AfterFunc(d time.Duration, cb func()) *Timer {
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func (disp *Dispatcher) AfterFuncEx(funName string,d time.Duration, cbex func(timer *Timer)) *Timer {
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t := new(Timer)
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t.cbex = cbex
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t.name = funName//reflect.TypeOf(cbex).Name()
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//t.name = runtime.FuncForPC(reflect.ValueOf(cbex).Pointer()).Name()
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t.t = time.AfterFunc(d, func() {
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if disp == nil {
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return
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}
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disp.ChanTimer <- t
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})
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t.name = funName
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t.t = timewheel.NewTimerEx(d,disp.ChanTimer,t)
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return t
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}
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@@ -9,24 +9,22 @@ import (
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//--------------------------
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//| 6 | 6 | 6 | 6 | 8 |
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//--------------------------
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var GRANULARITY int64 = 10//10ms
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var OnTimerChannelSize int = 1000
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var wheelBitSize =[]int{8,6,6,6,6} //32bit定时器
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//根据游戏定时器,将第一轮控制在12位,即40960ms以内。
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var GRANULARITY int64 = 10 //定时器的最小单位,每格10ms
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//var wheelBitSize =[]int{8,6,6,6,6} //32bit定时器
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var wheelBitSize =[]int{12,7,6,5,2} //32bit定时器
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type wheelInfo struct {
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slotNum int //slot数量
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threshold int64 //
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//mask int
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//bits int
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slotNum int //轮子slot数量
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threshold int64 //轮子最大表示数字范围,如果是第一个轮子2^8,第二个轮子是2^6...
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}
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//type OnTimerCB func()
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var tWheel *timeWheel
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var chanStartTimer chan *Timer
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var chanStopTimer chan *Timer
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const chanTimerLen int = 40960
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var tWheel *timeWheel //时间实例化对象指针
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var chanStartTimer chan *Timer //开始定时器Channel
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var chanStopTimer chan *Timer //停止定时器Channel
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const chanTimerLen int = 40960 //Channel
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//构造时间轮对象与相关初始化
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func init(){
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tWheel = newTimeWheel()
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chanStartTimer = make(chan *Timer,chanTimerLen)
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@@ -35,9 +33,14 @@ func init(){
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go timerRunning()
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}
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//定时器运行与驱动
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func timerRunning(){
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t := time.NewTicker(time.Microsecond*5)
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for {
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/* if test == true {
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testTimerRunning()
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}
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*/
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select{
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case startTimer:=<-chanStartTimer:
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tWheel.addTimer(startTimer)
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@@ -48,12 +51,20 @@ func timerRunning(){
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}
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}
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}
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/*
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var test bool = false
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func testTimerRunning(){
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for {
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tWheel.TickOneFrame()
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}
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}
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*/
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func NewCBTimer(d time.Duration,f func(),c chan *Timer) *Timer{
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func NewTimerEx(d time.Duration,c chan *Timer,additionData interface{}) *Timer{
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if c == nil {
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c = make(chan *Timer, 1)
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}
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timer := tWheel.newTimer(d.Milliseconds(),f,c)
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timer := tWheel.newTimer(d.Milliseconds()/GRANULARITY,additionData,c)
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chanStartTimer<-timer
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return timer
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}
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@@ -64,78 +75,94 @@ func NewTimer(d time.Duration) *Timer{
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return timer
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}
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//链表结点
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type stNode struct {
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prev *Timer
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next *Timer
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}
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//定时器结构体
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type Timer struct {
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stNode
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timerCB func()
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expireTicks int64 //到期滴答数
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isClose int32
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C chan *Timer
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expireTicks int64 //到期滴答数
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isClose int32 //是否已经关闭0表示开启状态,1表示关闭
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C chan *Timer //定时器管道
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AdditionData interface{} //定时器附加数据
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}
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//停止停时器
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func (timer *Timer) Stop(){
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//将关闭标志设为1关闭状态
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atomic.StoreInt32(&timer.isClose,1)
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chanStopTimer<-timer
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}
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//定时器是否已经停止
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func (timer *Timer) IsStop() bool {
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return atomic.LoadInt32(&timer.isClose) != 0
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}
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type Slots struct {
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timer *Timer
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restTicks int64
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//每个时间轮上的刻度
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type slots struct {
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timer *Timer //定时器链表头
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restTicks int64 //当前刻度走完一圈剩余时间ticks
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}
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//时间轮子
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type stWheel struct {
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slots []*Slots
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slotIndex int
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slots []*slots //刻度切片
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slotIndex int //当前指针所在的位置索引
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}
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//获取当前轮的总刻度数
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func (stw *stWheel) slotSize() int{
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return len(stw.slots)
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}
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func (s *Slots) addTimer(timer *Timer){
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//添加定时器到slots上
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func (s *slots) addTimer(timer *Timer){
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timer.next = s.timer
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timer.prev = s.timer.prev
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s.timer.prev.next = timer
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s.timer.prev = timer
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}
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func (s *Slots) isEmpty() bool{
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//当前slots上是否没有定时器
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func (s *slots) isEmpty() bool{
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return s.timer == s.timer.next
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}
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type timeWheel struct {
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wheels []*stWheel
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wheelInfos []*wheelInfo
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wheelSize int
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//chanTimer chan *Timer
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currentTime int64 //
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currentTicks int64 //当前检查的帧数
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func (s *slots) makeEmpty() {
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s.timer.next = s.timer
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s.timer.prev = s.timer
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}
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//时间轮结构体
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type timeWheel struct {
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wheels []*stWheel //所有的轮子的切片
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wheelInfos []*wheelInfo //所有轮子的信息,预计算存储
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wheelSize int //轮子数
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currentTime int64 //当前已经走进的的自然时间
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currentTicks int64 //当前已经走进的ticks数
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}
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//构建时间轮对象
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func newTimeWheel() *timeWheel{
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tWheel := &timeWheel{}
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tWheel.Set(wheelBitSize)
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//tWheel.chanTimer = make(chan *Timer,OnTimerChannelSize)
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tWheel.set(wheelBitSize)
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tWheel.currentTime = GetNow()
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return tWheel
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}
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func (t *timeWheel) Set(wheelBitSize []int){
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//设置n位定时器
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func (t *timeWheel) set(wheelBitSize []int){
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t.wheelSize = len(wheelBitSize)
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t.wheelInfos = make([]*wheelInfo,len(wheelBitSize))
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t.wheels = make([]*stWheel,len(wheelBitSize))
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totalBitSize := 0
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for idx,bitSize := range wheelBitSize {
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totalBitSize += bitSize
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//1.轮子信息
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@@ -145,9 +172,14 @@ func (t *timeWheel) Set(wheelBitSize []int){
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//2.make轮子里面的slot
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t.wheels[idx] = &stWheel{}
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t.wheels[idx].slots = make([]*Slots,t.wheelInfos[idx].slotNum)
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t.wheels[idx].slots = make([]*slots,t.wheelInfos[idx].slotNum)
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for slotIdx,_ := range t.wheels[idx].slots {
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t.wheels[idx].slots[slotIdx] = t.newSlot(t.wheels[idx].slots[slotIdx])
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//计算当前slot走完剩余的ticks数,以下turns有个特殊处理
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//第一个轮子idx==0时每个slot的刻度代表1,从第二个轮子开始即idx>0根据
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//t.wheelInfos[idx-1].threshold获得每个刻度值
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//turns代表由于前一轮已经走一圈了,那么当前slotIdex应该加1,即:slotIdx+turns
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var perSlotTicks int64 = 1
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turns := 0
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if idx>0 {
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@@ -160,76 +192,86 @@ func (t *timeWheel) Set(wheelBitSize []int){
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}
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}
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func (t *timeWheel) newSlot(slots *Slots) *Slots{
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if slots == nil {
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slots = &Slots{}
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//构建一个slot(轮子上的刻度)
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func (t *timeWheel) newSlot(slot *slots) *slots{
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//如果是不存在的slot申请内存
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if slot == nil {
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slot = &slots{}
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timer := &Timer{}
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slots.timer = timer
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slot.timer = timer
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}
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slots.timer.next = slots.timer
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slots.timer.prev = slots.timer
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//构建双向循环链表
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slot.timer.next = slot.timer
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slot.timer.prev = slot.timer
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return slots
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return slot
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}
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//获取当前时间戳ms
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func GetNow() int64 {
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return time.Now().UnixNano()/int64(time.Millisecond)
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}
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func (t *timeWheel) newTimer(ticks int64,f func(),c chan *Timer) *Timer{
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return &Timer{timerCB: f,expireTicks:ticks+t.currentTicks,C:c}
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//创建定时器 ticks表示多少个ticks单位到期, additionData定时器附带数据, c到时通知的channel
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func (t *timeWheel) newTimer(ticks int64,additionData interface{},c chan *Timer) *Timer{
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return &Timer{AdditionData: additionData,expireTicks:ticks+t.currentTicks,C:c}
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}
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func ReleaseTimer(timer *Timer) {
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}
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/*
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func (t *timeWheel) AddTimer(milSeconds int,onTimer OnTimerCB) *Timer {
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ticks := milSeconds / GRANULARITY
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timer := t.newTimer(milSeconds,ticks,onTimer)
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return t.addTimer(timer)
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}
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*/
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//添加定时器
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func (t *timeWheel) addTimer(timer *Timer) *Timer {
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//1.计算到期时间ticks
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ticks := timer.expireTicks - t.currentTicks
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var slot *Slots
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//2.for遍历通过ticks找到适合的轮子插入,从底轮子往高找
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var slot *slots
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for wheelIndex,info := range t.wheelInfos {
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if ticks < info.threshold {
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var subValue int64
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var offSet int64
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index := 0
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var restTicks int64
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var slotTicks int64
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var slotIndex int
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//如果不是第0个轮子
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if wheelIndex != 0 {
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subValue = t.getWheelSum(wheelIndex)//t.wheelInfos[wheelIndex-1].threshold*t.wheels[wheelIndex].slotIndex
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offSet = t.wheelInfos[wheelIndex-1].threshold
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index = (t.wheels[wheelIndex].slotIndex+int((ticks-subValue)/offSet)) % t.wheelInfos[wheelIndex].slotNum///(ticks - subValue + offSet)>>bits&info.mask
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//计算前面所有的轮子剩余ticks数总和(即:当前轮子还有多少个ticks会移动到下一个)
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restTicks = t.getWheelSum(wheelIndex)
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//当前轮子每个刻度的ticks数
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slotTicks = t.wheelInfos[wheelIndex-1].threshold
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//计算当前落到哪个slotIndex中
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slotIndex = (t.wheels[wheelIndex].slotIndex+int((ticks-restTicks)/slotTicks)) % t.wheelInfos[wheelIndex].slotNum
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}else{
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index = (t.wheels[wheelIndex].slotIndex + int(ticks))%t.wheelInfos[wheelIndex].slotNum
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slotIndex = (t.wheels[wheelIndex].slotIndex + int(ticks))%t.wheelInfos[wheelIndex].slotNum
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}
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slot = t.wheels[wheelIndex].slots[index]
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//取得slot对象指针
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slot = t.wheels[wheelIndex].slots[slotIndex]
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break
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}
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}
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//插入到指定位置
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//3.如果都找不到失败
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if slot == nil {
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return nil
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panic("cannot find slot!")
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//return nil
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}
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//4.添加定时器timer到链表
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slot.addTimer(timer)
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return timer
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}
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//删除定时器
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func (t *timeWheel) delTimer(timer *Timer) {
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timer.prev.next = timer.next
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timer.next.prev = timer.prev
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//ReleaseTimer(timer)
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timer.next = nil
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timer.prev = nil
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}
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//按照自然时间走动时间差计算loop,并且进行Tick
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func (t *timeWheel) Tick(){
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nowTime := GetNow()
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@@ -243,15 +285,15 @@ func (t *timeWheel) Tick(){
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}
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}
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//Tick一帧
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func (t *timeWheel) TickOneFrame(){
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//1.往前走一个Tick
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t.currentTicks += 1
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//2.将当前slot全部超时处理
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//2.将当前slot全部到时处理
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slot := t.wheels[0].slots[t.wheels[0].slotIndex]
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bEmpty := true
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for currTimer := slot.timer.next;currTimer!=slot.timer;currTimer = currTimer.next {
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bEmpty = false
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//如果当前定时器已经停止,不做任何处理.否则放入到定时器的channel
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if currTimer.IsStop() == true {
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continue
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}
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@@ -260,49 +302,36 @@ func (t *timeWheel) TickOneFrame(){
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}
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}
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//重新构建
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if bEmpty == false {
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t.wheels[0].slots[t.wheels[0].slotIndex] = t.newSlot(slot)
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}
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//3.将timer全部清空处理
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t.wheels[0].slots[t.wheels[0].slotIndex].makeEmpty()
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||||
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//3.指针转动
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//4.指针转动
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t.wheels[0].slotIndex+=1
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||||
//5.如果当前刻度转完一轮时,从0表示,并处理下一个轮子的计算
|
||||
if t.wheels[0].slotIndex >= t.wheels[0].slotSize() {
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||||
t.wheels[0].slotIndex = 0
|
||||
t.cascade(1)
|
||||
}
|
||||
}
|
||||
|
||||
func (t *timeWheel) getCurrentSlot(wheelIndex int) *Slots{
|
||||
//获得当前轮子的slots
|
||||
func (t *timeWheel) getCurrentSlot(wheelIndex int) *slots{
|
||||
return t.wheels[wheelIndex].slots[t.wheels[wheelIndex].slotIndex]
|
||||
}
|
||||
|
||||
//获取当前轮wheelIndex转动所需要的ticks数量
|
||||
func (t *timeWheel) getWheelSum(wheelIndex int) int64{
|
||||
var sum int64
|
||||
var ticks int64
|
||||
//遍历前面n个轮子
|
||||
for i:=0;i<wheelIndex;i++{
|
||||
sum += t.getCurrentSlot(i).restTicks
|
||||
}
|
||||
/*
|
||||
if sum != t.getWheelSumEx(wheelIndex) {
|
||||
sum = 0
|
||||
}
|
||||
*/
|
||||
return sum
|
||||
}
|
||||
/*
|
||||
func (t *timeWheel) getWheelSumEx(wheelIndex int) int{
|
||||
sum := 0
|
||||
for i:=0;i<wheelIndex;i++{
|
||||
if i == 0 {
|
||||
sum += t.wheels[i].slotSize() - t.wheels[i].slotIndex
|
||||
}else{
|
||||
sum += (t.wheels[i].slotSize() - (t.wheels[i].slotIndex+1))*t.wheelInfos[i-1].threshold
|
||||
}
|
||||
ticks += t.getCurrentSlot(i).restTicks
|
||||
}
|
||||
|
||||
return sum
|
||||
return ticks
|
||||
}
|
||||
*/
|
||||
|
||||
//转动下一个轮子(即wheelIndex>0的轮子)
|
||||
func (t *timeWheel) cascade(wheelIndex int) {
|
||||
if wheelIndex<1 || wheelIndex>=t.wheelSize {
|
||||
return
|
||||
@@ -314,10 +343,10 @@ func (t *timeWheel) cascade(wheelIndex int) {
|
||||
|
||||
//2.将当前的slot遍历并重新加入
|
||||
currentTimer := slot.timer.next
|
||||
bEmpty := true
|
||||
for ;currentTimer!=slot.timer; {
|
||||
//先保存一个定时器指针,预防链表迭代失效问题
|
||||
nextTimer:=currentTimer.next
|
||||
//如果到时
|
||||
//如果到时,直接送到channel
|
||||
if currentTimer.expireTicks<= t.currentTicks {
|
||||
if currentTimer.IsStop() == false {
|
||||
select {
|
||||
@@ -328,15 +357,11 @@ func (t *timeWheel) cascade(wheelIndex int) {
|
||||
t.addTimer(currentTimer)
|
||||
}
|
||||
currentTimer = nextTimer
|
||||
bEmpty = false
|
||||
}
|
||||
//3.将当前轮清空
|
||||
wheel.slots[wheel.slotIndex].makeEmpty()
|
||||
|
||||
if bEmpty == false {
|
||||
wheel.slots[wheel.slotIndex] = t.newSlot(wheel.slots[wheel.slotIndex])
|
||||
}
|
||||
|
||||
|
||||
//如果轮子到了最大值,需要跳轮
|
||||
//4.如果当前轮子跳过一轮,需要跳动到下一时间轮
|
||||
wheel.slotIndex++
|
||||
if wheel.slotIndex>=wheel.slotSize() {
|
||||
wheel.slotIndex = 0
|
||||
|
||||
@@ -1,74 +1,31 @@
|
||||
package timewheel
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"testing"
|
||||
"time"
|
||||
"fmt"
|
||||
)
|
||||
|
||||
var timerCount int
|
||||
|
||||
var mapId map[int] interface{}
|
||||
|
||||
func Test_Example(t *testing.T) {
|
||||
now := time.Now()
|
||||
timer := NewTimer(time.Millisecond*20)
|
||||
timer:=NewTimer(time.Second*2)
|
||||
select {
|
||||
case <-timer.C:
|
||||
fmt.Print("xxx:")
|
||||
}
|
||||
fmt.Println(time.Now().Sub(now).Milliseconds())
|
||||
/*
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
timeWheel := NewTimeWheel()
|
||||
mapId = map[int] interface{}{}
|
||||
|
||||
time.Sleep(time.Duration(rand.Intn(100))*time.Millisecond)
|
||||
timeWheel.Tick()
|
||||
time.AfterFunc()
|
||||
|
||||
for i:=100000000;i<200000000;i++{
|
||||
r := rand.Intn(100)
|
||||
timeWheel.AddTimer(i+r,func(){
|
||||
fmt.Print("+\n")
|
||||
})
|
||||
|
||||
time.NewTicker()
|
||||
time.AfterFunc()
|
||||
|
||||
timerCount+=1
|
||||
case <- timer.C:
|
||||
fmt.Println("It is time out!")
|
||||
}
|
||||
|
||||
fmt.Println("add finish..")
|
||||
|
||||
go func(){
|
||||
for{
|
||||
select {
|
||||
case t:=<-timeWheel.chanTimer:
|
||||
|
||||
timerCount--
|
||||
if timerCount == 0 {
|
||||
fmt.Printf("finish...\n")
|
||||
}
|
||||
if t.tmp-t.expireTicks >1 {
|
||||
fmt.Printf("err:%d:%d\n",t.expireTicks,t.tmp-t.expireTicks)
|
||||
}else{
|
||||
|
||||
if t.expireTicks%100000 == 0 {
|
||||
fmt.Printf("%d:%d:%d\n",t.expireTicks,t.tmp-t.expireTicks,t.tmpMilSeconds)
|
||||
}
|
||||
|
||||
//t.timerCB()
|
||||
}
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
for{
|
||||
|
||||
timeWheel.TickOneFrame()
|
||||
//time.Sleep(1*time.Microsecond)
|
||||
//fmt.Println(".")
|
||||
timer2 := NewTimerEx(time.Second*2,nil,1)
|
||||
select {
|
||||
case t:=<- timer2.C:
|
||||
fmt.Println("It is time out!",t.AdditionData.(int))
|
||||
}
|
||||
|
||||
timer3 := NewTimerEx(time.Second*2,nil,1)
|
||||
timer3.Stop()
|
||||
time.Sleep(3*time.Second)
|
||||
select {
|
||||
case t:=<- timer2.C:
|
||||
fmt.Println("It is time out!",t.AdditionData.(int))
|
||||
default:
|
||||
fmt.Printf("time is stop")
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user