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新增工程
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324
rpc/client.go
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324
rpc/client.go
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package rpc
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import (
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"bufio"
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"encoding/gob"
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"errors"
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"io"
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"log"
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"net"
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"net/http"
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"sync"
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)
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// ServerError represents an error that has been returned from
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// the remote side of the RPC connection.
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type ServerError string
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func (e ServerError) Error() string {
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return string(e)
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}
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var ErrShutdown = errors.New("connection is shut down")
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// Call represents an active RPC.
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type Call struct {
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ServiceMethod string // The name of the service and method to call.
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Args interface{} // The argument to the function (*struct).
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Reply interface{} // The reply from the function (*struct).
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Error error // After completion, the error status.
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Done chan *Call // Strobes when call is complete.
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}
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// Client represents an RPC Client.
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// There may be multiple outstanding Calls associated
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// with a single Client, and a Client may be used by
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// multiple goroutines simultaneously.
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type Client struct {
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codec ClientCodec
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reqMutex sync.Mutex // protects following
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request Request
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mutex sync.Mutex // protects following
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seq uint64
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pending map[uint64]*Call
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closing bool // user has called Close
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shutdown bool // server has told us to stop
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}
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// A ClientCodec implements writing of RPC requests and
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// reading of RPC responses for the client side of an RPC session.
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// The client calls WriteRequest to write a request to the connection
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// and calls ReadResponseHeader and ReadResponseBody in pairs
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// to read responses. The client calls Close when finished with the
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// connection. ReadResponseBody may be called with a nil
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// argument to force the body of the response to be read and then
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// discarded.
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// See NewClient's comment for information about concurrent access.
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type ClientCodec interface {
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WriteRequest(*Request, interface{}) error
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ReadResponseHeader(*Response) error
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ReadResponseBody(interface{}) error
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Close() error
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}
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func (client *Client) send(call *Call) {
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client.reqMutex.Lock()
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defer client.reqMutex.Unlock()
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// Register this call.
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client.mutex.Lock()
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if client.shutdown || client.closing {
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client.mutex.Unlock()
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call.Error = ErrShutdown
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call.done()
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return
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}
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seq := client.seq
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client.seq++
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client.pending[seq] = call
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client.mutex.Unlock()
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// Encode and send the request.
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client.request.Seq = seq
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client.request.ServiceMethod = call.ServiceMethod
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err := client.codec.WriteRequest(&client.request, call.Args)
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if err != nil {
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client.mutex.Lock()
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call = client.pending[seq]
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delete(client.pending, seq)
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client.mutex.Unlock()
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if call != nil {
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call.Error = err
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call.done()
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}
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}
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}
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func (client *Client) input() {
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var err error
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var response Response
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for err == nil {
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response = Response{}
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err = client.codec.ReadResponseHeader(&response)
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if err != nil {
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break
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}
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seq := response.Seq
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client.mutex.Lock()
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call := client.pending[seq]
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delete(client.pending, seq)
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client.mutex.Unlock()
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switch {
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case call == nil:
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// We've got no pending call. That usually means that
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// WriteRequest partially failed, and call was already
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// removed; response is a server telling us about an
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// error reading request body. We should still attempt
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// to read error body, but there's no one to give it to.
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err = client.codec.ReadResponseBody(nil)
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if err != nil {
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err = errors.New("reading error body: " + err.Error())
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}
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case response.Error != "":
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// We've got an error response. Give this to the request;
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// any subsequent requests will get the ReadResponseBody
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// error if there is one.
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call.Error = ServerError(response.Error)
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err = client.codec.ReadResponseBody(nil)
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if err != nil {
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err = errors.New("reading error body: " + err.Error())
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}
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call.done()
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default:
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err = client.codec.ReadResponseBody(call.Reply)
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if err != nil {
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call.Error = errors.New("reading body " + err.Error())
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}
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call.done()
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}
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}
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// Terminate pending calls.
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client.reqMutex.Lock()
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client.mutex.Lock()
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client.shutdown = true
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closing := client.closing
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if err == io.EOF {
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if closing {
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err = ErrShutdown
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} else {
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err = io.ErrUnexpectedEOF
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}
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}
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for _, call := range client.pending {
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call.Error = err
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call.done()
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}
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client.mutex.Unlock()
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client.reqMutex.Unlock()
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if debugLog && err != io.EOF && !closing {
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log.Println("rpc: client protocol error:", err)
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}
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}
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func (call *Call) done() {
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select {
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case call.Done <- call:
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// ok
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default:
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// We don't want to block here. It is the caller's responsibility to make
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// sure the channel has enough buffer space. See comment in Go().
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if debugLog {
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log.Println("rpc: discarding Call reply due to insufficient Done chan capacity")
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}
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}
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}
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// NewClient returns a new Client to handle requests to the
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// set of services at the other end of the connection.
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// It adds a buffer to the write side of the connection so
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// the header and payload are sent as a unit.
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//
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// The read and write halves of the connection are serialized independently,
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// so no interlocking is required. However each half may be accessed
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// concurrently so the implementation of conn should protect against
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// concurrent reads or concurrent writes.
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func NewClient(conn io.ReadWriteCloser) *Client {
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encBuf := bufio.NewWriter(conn)
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client := &gobClientCodec{conn, gob.NewDecoder(conn), gob.NewEncoder(encBuf), encBuf}
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return NewClientWithCodec(client)
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}
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// NewClientWithCodec is like NewClient but uses the specified
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// codec to encode requests and decode responses.
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func NewClientWithCodec(codec ClientCodec) *Client {
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client := &Client{
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codec: codec,
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pending: make(map[uint64]*Call),
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}
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go client.input()
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return client
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}
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type gobClientCodec struct {
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rwc io.ReadWriteCloser
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dec *gob.Decoder
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enc *gob.Encoder
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encBuf *bufio.Writer
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}
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func (c *gobClientCodec) WriteRequest(r *Request, body interface{}) (err error) {
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if err = c.enc.Encode(r); err != nil {
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return
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}
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if err = c.enc.Encode(body); err != nil {
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return
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}
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return c.encBuf.Flush()
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}
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func (c *gobClientCodec) ReadResponseHeader(r *Response) error {
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return c.dec.Decode(r)
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}
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func (c *gobClientCodec) ReadResponseBody(body interface{}) error {
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return c.dec.Decode(body)
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}
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func (c *gobClientCodec) Close() error {
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return c.rwc.Close()
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}
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// DialHTTP connects to an HTTP RPC server at the specified network address
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// listening on the default HTTP RPC path.
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func DialHTTP(network, address string) (*Client, error) {
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return DialHTTPPath(network, address, DefaultRPCPath)
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}
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// DialHTTPPath connects to an HTTP RPC server
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// at the specified network address and path.
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func DialHTTPPath(network, address, path string) (*Client, error) {
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var err error
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conn, err := net.Dial(network, address)
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if err != nil {
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return nil, err
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}
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io.WriteString(conn, "CONNECT "+path+" HTTP/1.0\n\n")
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// Require successful HTTP response
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// before switching to RPC protocol.
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resp, err := http.ReadResponse(bufio.NewReader(conn), &http.Request{Method: "CONNECT"})
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if err == nil && resp.Status == connected {
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return NewClient(conn), nil
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}
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if err == nil {
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err = errors.New("unexpected HTTP response: " + resp.Status)
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}
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conn.Close()
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return nil, &net.OpError{
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Op: "dial-http",
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Net: network + " " + address,
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Addr: nil,
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Err: err,
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}
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}
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// Dial connects to an RPC server at the specified network address.
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func Dial(network, address string) (*Client, error) {
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conn, err := net.Dial(network, address)
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if err != nil {
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return nil, err
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}
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return NewClient(conn), nil
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}
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// Close calls the underlying codec's Close method. If the connection is already
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// shutting down, ErrShutdown is returned.
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func (client *Client) Close() error {
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client.mutex.Lock()
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if client.closing {
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client.mutex.Unlock()
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return ErrShutdown
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}
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client.closing = true
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client.mutex.Unlock()
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return client.codec.Close()
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}
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// Go invokes the function asynchronously. It returns the Call structure representing
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// the invocation. The done channel will signal when the call is complete by returning
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// the same Call object. If done is nil, Go will allocate a new channel.
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// If non-nil, done must be buffered or Go will deliberately crash.
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func (client *Client) Go(serviceMethod string, args interface{}, reply interface{}, done chan *Call) *Call {
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call := new(Call)
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call.ServiceMethod = serviceMethod
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call.Args = args
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call.Reply = reply
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if done == nil {
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done = make(chan *Call, 10) // buffered.
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} else {
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// If caller passes done != nil, it must arrange that
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// done has enough buffer for the number of simultaneous
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// RPCs that will be using that channel. If the channel
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// is totally unbuffered, it's best not to run at all.
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if cap(done) == 0 {
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log.Panic("rpc: done channel is unbuffered")
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}
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}
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call.Done = done
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client.send(call)
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return call
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}
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// Call invokes the named function, waits for it to complete, and returns its error status.
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func (client *Client) Call(serviceMethod string, args interface{}, reply interface{}) error {
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call := <-client.Go(serviceMethod, args, reply, make(chan *Call, 1)).Done
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return call.Error
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}
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