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change chunk_pool from list to pool
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38
src/path.h
38
src/path.h
@@ -6,7 +6,6 @@
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#include <fcntl.h>
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#include <dirent.h>
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#include <sys/stat.h>
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#include <list.h>
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#include <pool.h>
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#include <atomic.h>
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#include <ssh.h>
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@@ -27,44 +26,15 @@ struct path {
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#define FILE_STATE_DONE 2
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struct chunk {
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struct list_head list; /* chunk_pool->list */
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struct path *p;
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size_t off; /* offset of this chunk on the file on path p */
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size_t len; /* length of this chunk */
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size_t done; /* copied bytes for this chunk by a thread */
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};
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struct chunk_pool {
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struct list_head list; /* list of struct chunk */
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size_t count;
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lock lock;
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int state;
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#define CHUNK_STATE_INIT 0
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#define CHUNK_STATE_COPING 1
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#define CHUNK_STATE_DONE 2
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};
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/* initialize chunk pool */
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void chunk_pool_init(struct chunk_pool *cp);
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/* acquire a chunk from pool. return value is NULL indicates no more
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* chunk, GET_CHUNK_WAIT means caller should waits until a chunk is
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* added, or pointer to chunk.
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*/
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struct chunk *chunk_pool_pop(struct chunk_pool *cp);
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#define CHUNK_POP_WAIT ((void *)-1)
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/* set and check fillingchunks to this pool has finished */
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void chunk_pool_set_filled(struct chunk_pool *cp);
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bool chunk_pool_is_filled(struct chunk_pool *cp);
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/* return number of chunks in the pool */
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size_t chunk_pool_size(struct chunk_pool *cp);
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/* return true if chunk pool is empty (all chunks are already poped) */
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bool chunk_pool_is_empty(struct chunk_pool *cp);
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/* free chunks in the chunk_pool */
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void chunk_pool_release(struct chunk_pool *cp);
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struct path_resolve_args {
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size_t *total_bytes;
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@@ -77,7 +47,7 @@ struct path_resolve_args {
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/* args to resolve chunks for a path */
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pool *path_pool;
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struct chunk_pool *cp;
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pool *chunk_pool;
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int nr_conn;
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size_t min_chunk_sz;
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size_t max_chunk_sz;
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