mirror of
https://github.com/zimplexing/OrionTV.git
synced 2026-03-14 08:17:28 +08:00
feat(player): enhance video playback with SSL error fallback and performance optimizations
- Add comprehensive SSL certificate error detection and automatic source switching - Implement smart video source fallback strategy with failed source tracking - Enhance video component with optimized event handlers and useCallback patterns - Add explicit playAsync() call in onLoad to improve auto-play reliability - Integrate performance monitoring with detailed logging throughout playback chain - Optimize Video component props with useMemo and custom useVideoHandlers hook - Add source matching fixes for fallback scenarios in DetailStore - Enhance error handling with user-friendly messages and recovery strategies
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@@ -54,6 +54,7 @@ interface PlayerState {
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_isRecordSaveThrottled: boolean;
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// Internal helper
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_savePlayRecord: (updates?: Partial<PlayRecord>, options?: { immediate?: boolean }) => void;
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handleVideoError: (errorType: 'ssl' | 'network' | 'other', failedUrl: string) => Promise<void>;
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}
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const usePlayerStore = create<PlayerState>((set, get) => ({
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@@ -80,44 +81,156 @@ const usePlayerStore = create<PlayerState>((set, get) => ({
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setVideoRef: (ref) => set({ videoRef: ref }),
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loadVideo: async ({ source, id, episodeIndex, position, title }) => {
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const perfStart = performance.now();
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console.info(`[PERF] PlayerStore.loadVideo START - source: ${source}, id: ${id}, title: ${title}`);
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let detail = useDetailStore.getState().detail;
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let episodes = episodesSelectorBySource(source)(useDetailStore.getState());
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let episodes: string[] = [];
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// 如果有detail,使用detail的source获取episodes;否则使用传入的source
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if (detail && detail.source) {
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console.info(`[INFO] Using existing detail source "${detail.source}" to get episodes`);
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episodes = episodesSelectorBySource(detail.source)(useDetailStore.getState());
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} else {
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console.info(`[INFO] No existing detail, using provided source "${source}" to get episodes`);
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episodes = episodesSelectorBySource(source)(useDetailStore.getState());
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}
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set({
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isLoading: true,
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});
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if (!detail || !episodes || episodes.length === 0 || detail.title !== title) {
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const needsDetailInit = !detail || !episodes || episodes.length === 0 || detail.title !== title;
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console.info(`[PERF] Detail check - needsInit: ${needsDetailInit}, hasDetail: ${!!detail}, episodesCount: ${episodes?.length || 0}`);
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if (needsDetailInit) {
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const detailInitStart = performance.now();
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console.info(`[PERF] DetailStore.init START - ${title}`);
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await useDetailStore.getState().init(title, source, id);
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const detailInitEnd = performance.now();
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console.info(`[PERF] DetailStore.init END - took ${(detailInitEnd - detailInitStart).toFixed(2)}ms`);
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detail = useDetailStore.getState().detail;
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episodes = episodesSelectorBySource(source)(useDetailStore.getState());
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if (!detail) {
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console.info("Detail not found after initialization");
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console.error(`[ERROR] Detail not found after initialization for "${title}" (source: ${source}, id: ${id})`);
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// 检查DetailStore的错误状态
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const detailStoreState = useDetailStore.getState();
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if (detailStoreState.error) {
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console.error(`[ERROR] DetailStore error: ${detailStoreState.error}`);
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set({
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isLoading: false,
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// 可以选择在这里设置一个错误状态,但playerStore可能没有error字段
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});
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} else {
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console.error(`[ERROR] DetailStore init completed but no detail found and no error reported`);
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set({ isLoading: false });
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}
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return;
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}
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// 使用DetailStore找到的实际source来获取episodes,而不是原始的preferredSource
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console.info(`[INFO] Using actual source "${detail.source}" instead of preferred source "${source}"`);
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episodes = episodesSelectorBySource(detail.source)(useDetailStore.getState());
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if (!episodes || episodes.length === 0) {
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console.error(`[ERROR] No episodes found for "${title}" from source "${detail.source}" (${detail.source_name})`);
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// 尝试从searchResults中直接获取episodes
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const detailStoreState = useDetailStore.getState();
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console.info(`[INFO] Available sources in searchResults: ${detailStoreState.searchResults.map(r => `${r.source}(${r.episodes?.length || 0} episodes)`).join(', ')}`);
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// 如果当前source没有episodes,尝试使用第一个有episodes的source
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const sourceWithEpisodes = detailStoreState.searchResults.find(r => r.episodes && r.episodes.length > 0);
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if (sourceWithEpisodes) {
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console.info(`[FALLBACK] Using alternative source "${sourceWithEpisodes.source}" with ${sourceWithEpisodes.episodes.length} episodes`);
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episodes = sourceWithEpisodes.episodes;
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// 更新detail为有episodes的source
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detail = sourceWithEpisodes;
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} else {
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console.error(`[ERROR] No source with episodes found in searchResults`);
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set({ isLoading: false });
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return;
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}
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}
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console.info(`[SUCCESS] Detail and episodes loaded - source: ${detail.source_name}, episodes: ${episodes.length}`);
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} else {
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console.info(`[PERF] Skipping DetailStore.init - using cached data`);
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// 即使是缓存的数据,也要确保使用正确的source获取episodes
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if (detail && detail.source && detail.source !== source) {
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console.info(`[INFO] Cached detail source "${detail.source}" differs from provided source "${source}", updating episodes`);
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episodes = episodesSelectorBySource(detail.source)(useDetailStore.getState());
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if (!episodes || episodes.length === 0) {
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console.warn(`[WARN] Cached detail source "${detail.source}" has no episodes, trying provided source "${source}"`);
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episodes = episodesSelectorBySource(source)(useDetailStore.getState());
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}
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}
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}
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// 最终验证:确保我们有有效的detail和episodes数据
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if (!detail) {
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console.error(`[ERROR] Final check failed: detail is null`);
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set({ isLoading: false });
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return;
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}
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if (!episodes || episodes.length === 0) {
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console.error(`[ERROR] Final check failed: no episodes available for source "${detail.source}" (${detail.source_name})`);
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set({ isLoading: false });
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return;
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}
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console.info(`[SUCCESS] Final validation passed - detail: ${detail.source_name}, episodes: ${episodes.length}`);
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try {
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const playRecord = await PlayRecordManager.get(detail.source, detail.id.toString());
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const playerSettings = await PlayerSettingsManager.get(detail.source, detail.id.toString());
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const storageStart = performance.now();
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console.info(`[PERF] Storage operations START`);
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const playRecord = await PlayRecordManager.get(detail!.source, detail!.id.toString());
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const storagePlayRecordEnd = performance.now();
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console.info(`[PERF] PlayRecordManager.get took ${(storagePlayRecordEnd - storageStart).toFixed(2)}ms`);
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const playerSettings = await PlayerSettingsManager.get(detail!.source, detail!.id.toString());
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const storageEnd = performance.now();
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console.info(`[PERF] PlayerSettingsManager.get took ${(storageEnd - storagePlayRecordEnd).toFixed(2)}ms`);
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console.info(`[PERF] Total storage operations took ${(storageEnd - storageStart).toFixed(2)}ms`);
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const initialPositionFromRecord = playRecord?.play_time ? playRecord.play_time * 1000 : 0;
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const savedPlaybackRate = playerSettings?.playbackRate || 1.0;
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const episodesMappingStart = performance.now();
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const mappedEpisodes = episodes.map((ep, index) => ({
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url: ep,
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title: `第 ${index + 1} 集`,
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}));
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const episodesMappingEnd = performance.now();
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console.info(`[PERF] Episodes mapping (${episodes.length} episodes) took ${(episodesMappingEnd - episodesMappingStart).toFixed(2)}ms`);
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set({
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isLoading: false,
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currentEpisodeIndex: episodeIndex,
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initialPosition: position || initialPositionFromRecord,
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playbackRate: savedPlaybackRate,
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episodes: episodes.map((ep, index) => ({
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url: ep,
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title: `第 ${index + 1} 集`,
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})),
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episodes: mappedEpisodes,
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introEndTime: playRecord?.introEndTime || playerSettings?.introEndTime,
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outroStartTime: playRecord?.outroStartTime || playerSettings?.outroStartTime,
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});
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const perfEnd = performance.now();
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console.info(`[PERF] PlayerStore.loadVideo COMPLETE - total time: ${(perfEnd - perfStart).toFixed(2)}ms`);
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} catch (error) {
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console.info("Failed to load play record", error);
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set({ isLoading: false });
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const perfEnd = performance.now();
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console.info(`[PERF] PlayerStore.loadVideo ERROR - total time: ${(perfEnd - perfStart).toFixed(2)}ms`);
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}
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},
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@@ -352,12 +465,105 @@ const usePlayerStore = create<PlayerState>((set, get) => ({
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outroStartTime: undefined,
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});
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},
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handleVideoError: async (errorType: 'ssl' | 'network' | 'other', failedUrl: string) => {
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const perfStart = performance.now();
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console.error(`[VIDEO_ERROR] Handling ${errorType} error for URL: ${failedUrl}`);
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const detailStoreState = useDetailStore.getState();
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const { detail } = detailStoreState;
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const { currentEpisodeIndex } = get();
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if (!detail) {
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console.error(`[VIDEO_ERROR] Cannot fallback - no detail available`);
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set({ isLoading: false });
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return;
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}
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// 标记当前source为失败
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const currentSource = detail.source;
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const errorReason = `${errorType} error: ${failedUrl.substring(0, 100)}...`;
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useDetailStore.getState().markSourceAsFailed(currentSource, errorReason);
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// 获取下一个可用的source
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const fallbackSource = useDetailStore.getState().getNextAvailableSource(currentSource, currentEpisodeIndex);
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if (!fallbackSource) {
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console.error(`[VIDEO_ERROR] No fallback sources available for episode ${currentEpisodeIndex + 1}`);
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Toast.show({
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type: "error",
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text1: "播放失败",
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text2: "所有播放源都不可用,请稍后重试"
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});
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set({ isLoading: false });
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return;
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}
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console.info(`[VIDEO_ERROR] Switching to fallback source: ${fallbackSource.source} (${fallbackSource.source_name})`);
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try {
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// 更新DetailStore的当前detail为fallback source
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await useDetailStore.getState().setDetail(fallbackSource);
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// 重新加载当前集数的episodes
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const newEpisodes = fallbackSource.episodes || [];
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if (newEpisodes.length > currentEpisodeIndex) {
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const mappedEpisodes = newEpisodes.map((ep, index) => ({
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url: ep,
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title: `第 ${index + 1} 集`,
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}));
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set({
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episodes: mappedEpisodes,
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isLoading: false, // 让Video组件重新渲染
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});
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const perfEnd = performance.now();
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console.info(`[VIDEO_ERROR] Successfully switched to fallback source in ${(perfEnd - perfStart).toFixed(2)}ms`);
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console.info(`[VIDEO_ERROR] New episode URL: ${newEpisodes[currentEpisodeIndex].substring(0, 100)}...`);
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Toast.show({
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type: "success",
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text1: "已切换播放源",
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text2: `正在使用 ${fallbackSource.source_name}`
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});
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} else {
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console.error(`[VIDEO_ERROR] Fallback source doesn't have episode ${currentEpisodeIndex + 1}`);
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set({ isLoading: false });
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}
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} catch (error) {
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console.error(`[VIDEO_ERROR] Failed to switch to fallback source:`, error);
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set({ isLoading: false });
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}
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},
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}));
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export default usePlayerStore;
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export const selectCurrentEpisode = (state: PlayerState) => {
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if (state.episodes.length > state.currentEpisodeIndex) {
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return state.episodes[state.currentEpisodeIndex];
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// 增强数据安全性检查
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if (
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state.episodes &&
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Array.isArray(state.episodes) &&
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state.episodes.length > 0 &&
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state.currentEpisodeIndex >= 0 &&
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state.currentEpisodeIndex < state.episodes.length
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) {
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const episode = state.episodes[state.currentEpisodeIndex];
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// 确保episode有有效的URL
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if (episode && episode.url && episode.url.trim() !== "") {
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return episode;
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} else {
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// 仅在调试模式下打印
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if (__DEV__) {
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console.info(`[PERF] selectCurrentEpisode - episode found but invalid URL: ${episode?.url}`);
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}
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}
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} else {
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// 仅在调试模式下打印
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if (__DEV__) {
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console.info(`[PERF] selectCurrentEpisode - no valid episode: episodes.length=${state.episodes?.length}, currentIndex=${state.currentEpisodeIndex}`);
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}
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}
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return undefined;
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};
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