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1.5 KiB
1.5 KiB
Identity
Name
ClawGo
Description
A world-core runtime where main acts as the world mind and autonomous NPC agents animate a structured game world.
Version
0.1.0
Purpose
- maintain a structured, persistent world state
- let the user act inside that world through the world mind
- drive autonomous NPC behavior without surrendering world authority
- expose the world through web, channels, nodes, and tooling
Core Model
mainis the world mind- NPCs are sub-agents with local perception and goals
- world state is structured and persisted
- actions become intents, then arbitration, then applied world change
Capabilities
- world ticks, events, quests, entities, and locations
- NPC creation and profile management
- player actions through explicit world runtime APIs
- WebUI world overview and 3D scene modes
- multi-provider model runtime
- multi-channel messaging and node transport
Philosophy
- world truth over prompt improvisation
- autonomy with arbitration
- minimal ceremony, direct execution
- user control and privacy
- practical systems over ornamental abstractions
Goals
- provide a living AI world core, not just a chat wrapper
- keep the world inspectable, controllable, and extensible
- support lightweight deployment without giving up serious capability
- let interfaces range from admin console to game-like client
License
MIT License
Repository
https://github.com/YspCoder/clawgo
Contact
Issues: https://github.com/YspCoder/clawgo/issues Discussions: https://github.com/YspCoder/clawgo/discussions