Files
clawgo/pkg/nodes/manager.go

124 lines
2.3 KiB
Go

package nodes
import (
"sort"
"strings"
"sync"
"time"
)
// Manager keeps paired node metadata and basic routing helpers.
type Handler func(req Request) Response
type Manager struct {
mu sync.RWMutex
nodes map[string]NodeInfo
handlers map[string]Handler
}
var defaultManager = NewManager()
func DefaultManager() *Manager { return defaultManager }
func NewManager() *Manager {
return &Manager{nodes: map[string]NodeInfo{}, handlers: map[string]Handler{}}
}
func (m *Manager) Upsert(info NodeInfo) {
m.mu.Lock()
defer m.mu.Unlock()
info.LastSeenAt = time.Now().UTC()
info.Online = true
m.nodes[info.ID] = info
}
func (m *Manager) MarkOffline(id string) {
m.mu.Lock()
defer m.mu.Unlock()
if n, ok := m.nodes[id]; ok {
n.Online = false
m.nodes[id] = n
}
}
func (m *Manager) Get(id string) (NodeInfo, bool) {
m.mu.RLock()
defer m.mu.RUnlock()
n, ok := m.nodes[id]
return n, ok
}
func (m *Manager) List() []NodeInfo {
m.mu.RLock()
defer m.mu.RUnlock()
out := make([]NodeInfo, 0, len(m.nodes))
for _, n := range m.nodes {
out = append(out, n)
}
sort.Slice(out, func(i, j int) bool { return out[i].LastSeenAt.After(out[j].LastSeenAt) })
return out
}
func (m *Manager) RegisterHandler(nodeID string, h Handler) {
m.mu.Lock()
defer m.mu.Unlock()
if strings.TrimSpace(nodeID) == "" || h == nil {
return
}
m.handlers[nodeID] = h
}
func (m *Manager) Invoke(req Request) (Response, bool) {
m.mu.RLock()
h, ok := m.handlers[req.Node]
m.mu.RUnlock()
if !ok {
return Response{}, false
}
resp := h(req)
if strings.TrimSpace(resp.Node) == "" {
resp.Node = req.Node
}
if strings.TrimSpace(resp.Action) == "" {
resp.Action = req.Action
}
return resp, true
}
func (m *Manager) PickFor(action string) (NodeInfo, bool) {
m.mu.RLock()
defer m.mu.RUnlock()
for _, n := range m.nodes {
if !n.Online {
continue
}
switch action {
case "run":
if n.Capabilities.Run {
return n, true
}
case "camera_snap", "camera_clip":
if n.Capabilities.Camera {
return n, true
}
case "screen_record":
if n.Capabilities.Screen {
return n, true
}
case "location_get":
if n.Capabilities.Location {
return n, true
}
case "canvas_snapshot", "canvas_action":
if n.Capabilities.Canvas {
return n, true
}
default:
if n.Capabilities.Invoke {
return n, true
}
}
}
return NodeInfo{}, false
}