refactor(api): move webui endpoints out of nodes and fix office state updates

This commit is contained in:
lpf
2026-03-05 16:09:36 +08:00
parent e4da6d2141
commit 3553be2d53
6 changed files with 738 additions and 168 deletions

View File

@@ -1,4 +1,4 @@
import React, { useEffect, useMemo, useState } from 'react';
import React, { useCallback, useEffect, useMemo, useRef, useState } from 'react';
import { OFFICE_CANVAS, OFFICE_ZONE_POINT, OFFICE_ZONE_SLOTS, OfficeZone } from './officeLayout';
export type OfficeMainState = {
@@ -24,6 +24,10 @@ type OfficeSceneProps = {
nodes: OfficeNodeState[];
};
type Point = { x: number; y: number };
type CameraState = { x: number; y: number; zoom: number };
type MainVisualState = 'idle' | 'working' | 'syncing' | 'error';
type SpriteSpec = {
src: string;
frameW: number;
@@ -42,9 +46,26 @@ type ImageSpec = {
scale: number;
};
const TICK_FPS = 12;
type BubbleState = {
text: string;
expiresAt: number;
};
const MAIN_SPRITES: Record<'idle' | 'working' | 'syncing' | 'error', SpriteSpec> = {
type DecorFrames = {
plantA: number;
plantB: number;
plantC: number;
poster: number;
flower: number;
cat: number;
};
const TICK_FPS = 12;
const RENDER_INTERVAL_MS = 33;
const MIN_ZOOM = 1;
const MAX_ZOOM = 2.4;
const MAIN_SPRITES: Record<MainVisualState, SpriteSpec> = {
idle: {
src: '/webui/office/star-idle-v5.png',
frameW: 256,
@@ -162,6 +183,12 @@ const DECOR_SPRITES = {
};
const DECOR_IMAGES = {
bg: {
src: '/webui/office/office_bg.webp',
width: OFFICE_CANVAS.width,
height: OFFICE_CANVAS.height,
scale: 1,
} as ImageSpec,
sofaIdle: {
src: '/webui/office/sofa-idle-v3.png',
width: 212,
@@ -188,13 +215,28 @@ const DECOR_IMAGES = {
} as ImageSpec,
};
const MAIN_BUBBLE_TEXTS: Record<MainVisualState, string[]> = {
idle: ['Standby mode.', 'Waiting for the next task.', 'System is stable.'],
working: ['Working on it.', 'Executing workflow.', 'Processing tasks now.'],
syncing: ['Sync in progress.', 'Collecting updates.', 'Linking status streams.'],
error: ['Error detected.', 'Need intervention.', 'Investigating abnormal state.'],
};
const NODE_BUBBLE_TEXTS: Record<MainVisualState | 'offline', string[]> = {
idle: ['Idle.', 'Ready.', 'No active job.'],
working: ['Working.', 'Running.', 'Task in progress.'],
syncing: ['Syncing.', 'Updating status.', 'Heartbeat active.'],
error: ['Failure.', 'Blocked.', 'Error surfaced.'],
offline: ['Disconnected.', 'No heartbeat.', 'Offline.'],
};
function normalizeZone(z: string | undefined): OfficeZone {
const v = (z || '').trim().toLowerCase();
if (v === 'work' || v === 'server' || v === 'bug' || v === 'breakroom') return v;
return 'breakroom';
}
function normalizeMainSpriteState(s: string | undefined): keyof typeof MAIN_SPRITES {
function normalizeMainState(s: string | undefined): MainVisualState {
const v = (s || '').trim().toLowerCase();
if (v.includes('error') || v.includes('blocked')) return 'error';
if (v.includes('sync') || v.includes('suppressed')) return 'syncing';
@@ -202,11 +244,33 @@ function normalizeMainSpriteState(s: string | undefined): keyof typeof MAIN_SPRI
return 'idle';
}
function normalizeNodeState(s: string | undefined): MainVisualState | 'offline' {
const v = (s || '').trim().toLowerCase();
if (v.includes('offline')) return 'offline';
if (v.includes('error') || v.includes('blocked')) return 'error';
if (v.includes('sync') || v.includes('suppressed')) return 'syncing';
if (v.includes('run') || v.includes('execut') || v.includes('writing') || v.includes('research') || v.includes('success') || v.includes('online')) {
return 'working';
}
return 'idle';
}
function zoneForMainState(state: MainVisualState): OfficeZone {
switch (state) {
case 'working':
return 'work';
case 'syncing':
return 'server';
case 'error':
return 'bug';
default:
return 'breakroom';
}
}
function textHash(input: string): number {
let h = 0;
for (let i = 0; i < input.length; i += 1) {
h = (h * 31 + input.charCodeAt(i)) >>> 0;
}
for (let i = 0; i < input.length; i += 1) h = (h * 31 + input.charCodeAt(i)) >>> 0;
return h;
}
@@ -222,21 +286,57 @@ function frameFromSeed(spec: SpriteSpec, seedText: string): number {
return spec.start + (textHash(seedText) % frameCount);
}
function posStyle(x: number, y: number, zIndex: number): React.CSSProperties {
function randFrame(spec: SpriteSpec): number {
const frameCount = Math.max(1, spec.end - spec.start + 1);
return spec.start + Math.floor(Math.random() * frameCount);
}
function lerpPoint(current: Point, target: Point, alpha: number): Point {
const x = current.x + (target.x - current.x) * alpha;
const y = current.y + (target.y - current.y) * alpha;
if (Math.abs(target.x - x) < 0.3 && Math.abs(target.y - y) < 0.3) return target;
return { x, y };
}
function clamp(value: number, min: number, max: number): number {
return Math.max(min, Math.min(max, value));
}
function clampCamera(cam: CameraState): CameraState {
const zoom = clamp(cam.zoom, MIN_ZOOM, MAX_ZOOM);
const viewW = OFFICE_CANVAS.width / zoom;
const viewH = OFFICE_CANVAS.height / zoom;
const maxX = Math.max(0, OFFICE_CANVAS.width - viewW);
const maxY = Math.max(0, OFFICE_CANVAS.height - viewH);
return {
left: `${(x / OFFICE_CANVAS.width) * 100}%`,
top: `${(y / OFFICE_CANVAS.height) * 100}%`,
zIndex,
zoom,
x: clamp(cam.x, 0, maxX),
y: clamp(cam.y, 0, maxY),
};
}
function worldToScreen(point: Point, camera: CameraState): Point {
const viewW = OFFICE_CANVAS.width / camera.zoom;
const viewH = OFFICE_CANVAS.height / camera.zoom;
return {
x: ((point.x - camera.x) / viewW) * 100,
y: ((point.y - camera.y) / viewH) * 100,
};
}
function pickRandom<T>(arr: T[]): T | null {
if (!arr.length) return null;
return arr[Math.floor(Math.random() * arr.length)] || null;
}
type SpriteProps = {
spec: SpriteSpec;
frame: number;
scaleMultiplier?: number;
className?: string;
};
const SpriteSheet: React.FC<SpriteProps> = ({ spec, frame, className }) => {
const SpriteSheet: React.FC<SpriteProps> = ({ spec, frame, scaleMultiplier = 1, className }) => {
const col = frame % spec.cols;
const row = Math.floor(frame / spec.cols);
return (
@@ -249,7 +349,7 @@ const SpriteSheet: React.FC<SpriteProps> = ({ spec, frame, className }) => {
backgroundRepeat: 'no-repeat',
backgroundPosition: `-${col * spec.frameW}px -${row * spec.frameH}px`,
imageRendering: 'pixelated',
transform: `translate(-50%, -50%) scale(${spec.scale})`,
transform: `translate(-50%, -50%) scale(${spec.scale * scaleMultiplier})`,
transformOrigin: 'center center',
}}
/>
@@ -259,147 +359,551 @@ const SpriteSheet: React.FC<SpriteProps> = ({ spec, frame, className }) => {
type PlacedSpriteProps = {
spec: SpriteSpec;
frame: number;
x: number;
y: number;
point: Point;
camera: CameraState;
zIndex: number;
title?: string;
scaleMultiplier?: number;
onClick?: () => void;
};
const PlacedSprite: React.FC<PlacedSpriteProps> = ({ spec, frame, x, y, zIndex, title }) => (
<div className="absolute -translate-x-1/2 -translate-y-1/2 pointer-events-none" style={posStyle(x, y, zIndex)} title={title || ''}>
<div className="relative">
<SpriteSheet spec={spec} frame={frame} className="absolute left-1/2 top-1/2" />
const PlacedSprite: React.FC<PlacedSpriteProps> = ({ spec, frame, point, camera, zIndex, title, scaleMultiplier = 1, onClick }) => {
const pos = worldToScreen(point, camera);
return (
<div
className="absolute -translate-x-1/2 -translate-y-1/2"
style={{ left: `${pos.x}%`, top: `${pos.y}%`, zIndex, pointerEvents: onClick ? 'auto' : 'none' }}
title={title || ''}
onClick={onClick}
>
<div className="relative">
<SpriteSheet spec={spec} frame={frame} scaleMultiplier={scaleMultiplier} className="absolute left-1/2 top-1/2" />
</div>
</div>
</div>
);
);
};
type PlacedImageProps = {
spec: ImageSpec;
x: number;
y: number;
point: Point;
camera: CameraState;
zIndex: number;
title?: string;
scaleMultiplier?: number;
onClick?: () => void;
};
const PlacedImage: React.FC<PlacedImageProps> = ({ spec, x, y, zIndex, title }) => (
<div className="absolute -translate-x-1/2 -translate-y-1/2 pointer-events-none" style={posStyle(x, y, zIndex)} title={title || ''}>
<img
src={spec.src}
alt=""
className="absolute left-1/2 top-1/2"
style={{
width: spec.width,
height: spec.height,
imageRendering: 'pixelated',
transform: `translate(-50%, -50%) scale(${spec.scale})`,
transformOrigin: 'center center',
}}
/>
</div>
);
const PlacedImage: React.FC<PlacedImageProps> = ({ spec, point, camera, zIndex, title, scaleMultiplier = 1, onClick }) => {
const pos = worldToScreen(point, camera);
return (
<div
className="absolute -translate-x-1/2 -translate-y-1/2"
style={{ left: `${pos.x}%`, top: `${pos.y}%`, zIndex, pointerEvents: onClick ? 'auto' : 'none' }}
title={title || ''}
onClick={onClick}
>
<img
src={spec.src}
alt=""
className="absolute left-1/2 top-1/2"
style={{
width: spec.width,
height: spec.height,
imageRendering: 'pixelated',
transform: `translate(-50%, -50%) scale(${spec.scale * scaleMultiplier})`,
transformOrigin: 'center center',
}}
/>
</div>
);
};
type BubbleProps = {
point: Point;
camera: CameraState;
text: string;
zIndex: number;
};
const Bubble: React.FC<BubbleProps> = ({ point, camera, text, zIndex }) => {
const p = worldToScreen({ x: point.x, y: point.y - 70 }, camera);
return (
<div
className="absolute -translate-x-1/2 -translate-y-1/2 pointer-events-none"
style={{ left: `${p.x}%`, top: `${p.y}%`, zIndex }}
>
<div className="rounded-md border border-zinc-700 bg-white/90 px-2 py-1 text-[11px] font-medium text-zinc-900 shadow">
{text}
</div>
</div>
);
};
const OfficeScene: React.FC<OfficeSceneProps> = ({ main, nodes }) => {
const viewportRef = useRef<HTMLDivElement | null>(null);
const cameraRef = useRef<CameraState>({ x: 0, y: 0, zoom: 1 });
const panRef = useRef<{ active: boolean; x: number; y: number } | null>(null);
const nextBubbleAtRef = useRef<number>(Date.now() + 2400);
const [tick, setTick] = useState(0);
const [showDebug, setShowDebug] = useState(false);
const [manualState, setManualState] = useState<MainVisualState | null>(null);
const [panEnabled, setPanEnabled] = useState<boolean>(() => true);
const [camera, setCamera] = useState<CameraState>({ x: 0, y: 0, zoom: 1 });
const [pointerWorld, setPointerWorld] = useState<Point | null>(null);
const liveMainState = normalizeMainState(main.state);
const effectiveMainState = manualState ?? liveMainState;
const mainZone = zoneForMainState(effectiveMainState);
const mainTarget = OFFICE_ZONE_POINT[mainZone];
const prevLiveStateRef = useRef<MainVisualState>(liveMainState);
useEffect(() => {
const timer = window.setInterval(() => {
setTick((v) => (v + 1) % 10000000);
}, Math.round(1000 / TICK_FPS));
return () => window.clearInterval(timer);
}, []);
if (manualState && prevLiveStateRef.current !== liveMainState) {
setManualState(null);
}
prevLiveStateRef.current = liveMainState;
}, [liveMainState, manualState]);
const bgSrc = '/webui/office/office_bg_small.webp';
const placedNodes = useMemo(() => {
const counters: Record<OfficeZone, number> = { breakroom: 0, work: 0, server: 0, bug: 0 };
return nodes.slice(0, 24).map((n) => {
return nodes.slice(0, 24).map((n, i) => {
const zone = normalizeZone(n.zone);
const slots = OFFICE_ZONE_SLOTS[zone];
const idx = counters[zone] % slots.length;
counters[zone] += 1;
const stableKey = `${n.id || ''}|${n.name || ''}|${idx}`;
const avatarSeed = textHash(stableKey);
const spriteIndex = avatarSeed % NODE_SPRITES.length;
return { ...n, zone, point: slots[idx], spriteIndex, avatarSeed };
const key = `${n.id || 'node'}-${i}`;
const avatarSeed = textHash(`${n.id || ''}|${n.name || ''}|${idx}`);
return {
...n,
key,
zone,
point: slots[idx],
spriteIndex: avatarSeed % NODE_SPRITES.length,
avatarSeed,
};
});
}, [nodes]);
const mainZone = normalizeZone(main.zone);
const mainPoint = OFFICE_ZONE_POINT[mainZone];
const mainSprite = MAIN_SPRITES[normalizeMainSpriteState(main.state)];
const mainFrame = frameAtTick(mainSprite, tick);
const mainSpriteState = normalizeMainSpriteState(main.state);
const [mainPos, setMainPos] = useState<Point>(mainTarget);
const [nodePos, setNodePos] = useState<Record<string, Point>>({});
const [mainBubble, setMainBubble] = useState<BubbleState | null>(null);
const [nodeBubbles, setNodeBubbles] = useState<Record<string, BubbleState>>({});
const decorSeedBase = `${main.id || 'main'}|${main.name || ''}`;
const plantFrameA = frameFromSeed(DECOR_SPRITES.plants, `${decorSeedBase}|plantA`);
const plantFrameB = frameFromSeed(DECOR_SPRITES.plants, `${decorSeedBase}|plantB`);
const plantFrameC = frameFromSeed(DECOR_SPRITES.plants, `${decorSeedBase}|plantC`);
const posterFrame = frameFromSeed(DECOR_SPRITES.posters, `${decorSeedBase}|poster`);
const flowerFrame = frameFromSeed(DECOR_SPRITES.flowers, `${decorSeedBase}|flower`);
const catFrame = frameFromSeed(DECOR_SPRITES.cats, `${decorSeedBase}|cat`);
const coffeeFrame = frameAtTick(DECOR_SPRITES.coffeeMachine, tick, 300);
const serverFrame = mainSpriteState === 'idle' ? 0 : frameAtTick(DECOR_SPRITES.serverroom, tick, 700);
const seededDecorFrames = useMemo<DecorFrames>(() => ({
plantA: frameFromSeed(DECOR_SPRITES.plants, `${decorSeedBase}|plantA`),
plantB: frameFromSeed(DECOR_SPRITES.plants, `${decorSeedBase}|plantB`),
plantC: frameFromSeed(DECOR_SPRITES.plants, `${decorSeedBase}|plantC`),
poster: frameFromSeed(DECOR_SPRITES.posters, `${decorSeedBase}|poster`),
flower: frameFromSeed(DECOR_SPRITES.flowers, `${decorSeedBase}|flower`),
cat: frameFromSeed(DECOR_SPRITES.cats, `${decorSeedBase}|cat`),
}), [decorSeedBase]);
const [decorFrames, setDecorFrames] = useState<DecorFrames>(seededDecorFrames);
const [coffeePaused, setCoffeePaused] = useState(false);
const [serverMode, setServerMode] = useState<'auto' | 'on' | 'off'>('auto');
const targetsRef = useRef<{ main: Point; nodes: typeof placedNodes }>({ main: mainTarget, nodes: placedNodes });
const stateRef = useRef<{ mainState: MainVisualState; nodes: typeof placedNodes }>({ mainState: effectiveMainState, nodes: placedNodes });
useEffect(() => {
targetsRef.current = { main: mainTarget, nodes: placedNodes };
stateRef.current = { mainState: effectiveMainState, nodes: placedNodes };
}, [mainTarget, placedNodes, effectiveMainState]);
useEffect(() => {
setDecorFrames(seededDecorFrames);
}, [seededDecorFrames]);
useEffect(() => {
setNodePos((prev) => {
const next: Record<string, Point> = {};
for (const n of placedNodes) {
next[n.key] = prev[n.key] || n.point;
}
return next;
});
}, [placedNodes]);
useEffect(() => {
const timer = window.setInterval(() => {
setTick((v) => (v + 1) % 100000000);
setMainPos((prev) => lerpPoint(prev, targetsRef.current.main, 0.2));
setNodePos((prev) => {
const next: Record<string, Point> = {};
for (const n of targetsRef.current.nodes) {
const cur = prev[n.key] || n.point;
next[n.key] = lerpPoint(cur, n.point, 0.24);
}
return next;
});
}, RENDER_INTERVAL_MS);
return () => window.clearInterval(timer);
}, []);
useEffect(() => {
const timer = window.setInterval(() => {
const now = Date.now();
setMainBubble((prev) => (prev && prev.expiresAt > now ? prev : null));
setNodeBubbles((prev) => {
const next: Record<string, BubbleState> = {};
for (const [k, v] of Object.entries(prev)) {
if (v.expiresAt > now) next[k] = v;
}
return next;
});
if (now < nextBubbleAtRef.current) return;
const mainPool = MAIN_BUBBLE_TEXTS[stateRef.current.mainState] || MAIN_BUBBLE_TEXTS.idle;
const mainLine = pickRandom(mainPool);
if (mainLine) setMainBubble({ text: mainLine, expiresAt: now + 2600 });
const nextNodeBubbles: Record<string, BubbleState> = {};
const candidates = [...stateRef.current.nodes];
const bubbleCount = Math.min(2, candidates.length);
for (let i = 0; i < bubbleCount; i += 1) {
const pick = candidates.splice(Math.floor(Math.random() * candidates.length), 1)[0];
if (!pick) continue;
const nodeState = normalizeNodeState(pick.state);
const line = pickRandom(NODE_BUBBLE_TEXTS[nodeState] || NODE_BUBBLE_TEXTS.idle);
if (line) nextNodeBubbles[pick.key] = { text: line, expiresAt: now + 2300 };
}
if (Object.keys(nextNodeBubbles).length > 0) {
setNodeBubbles((prev) => ({ ...prev, ...nextNodeBubbles }));
}
nextBubbleAtRef.current = now + 3200 + Math.floor(Math.random() * 2000);
}, 450);
return () => window.clearInterval(timer);
}, []);
useEffect(() => {
cameraRef.current = camera;
}, [camera]);
const updatePointerWorld = useCallback((clientX: number, clientY: number) => {
const rect = viewportRef.current?.getBoundingClientRect();
if (!rect) return;
const px = clamp(clientX - rect.left, 0, rect.width);
const py = clamp(clientY - rect.top, 0, rect.height);
const cam = cameraRef.current;
const viewW = OFFICE_CANVAS.width / cam.zoom;
const viewH = OFFICE_CANVAS.height / cam.zoom;
setPointerWorld({
x: cam.x + (px / Math.max(1, rect.width)) * viewW,
y: cam.y + (py / Math.max(1, rect.height)) * viewH,
});
}, []);
const handlePointerDown = useCallback((e: React.PointerEvent<HTMLDivElement>) => {
if (!panEnabled) return;
panRef.current = { active: true, x: e.clientX, y: e.clientY };
(e.currentTarget as HTMLDivElement).setPointerCapture?.(e.pointerId);
}, [panEnabled]);
const handlePointerUp = useCallback((e: React.PointerEvent<HTMLDivElement>) => {
panRef.current = null;
(e.currentTarget as HTMLDivElement).releasePointerCapture?.(e.pointerId);
}, []);
const handlePointerMove = useCallback((e: React.PointerEvent<HTMLDivElement>) => {
updatePointerWorld(e.clientX, e.clientY);
const rect = viewportRef.current?.getBoundingClientRect();
const pan = panRef.current;
if (!rect || !pan || !pan.active || !panEnabled) return;
const dx = e.clientX - pan.x;
const dy = e.clientY - pan.y;
panRef.current = { active: true, x: e.clientX, y: e.clientY };
setCamera((prev) => {
const viewW = OFFICE_CANVAS.width / prev.zoom;
const viewH = OFFICE_CANVAS.height / prev.zoom;
const worldPerPixelX = viewW / Math.max(1, rect.width);
const worldPerPixelY = viewH / Math.max(1, rect.height);
return clampCamera({
...prev,
x: prev.x - dx * worldPerPixelX,
y: prev.y - dy * worldPerPixelY,
});
});
}, [panEnabled, updatePointerWorld]);
const zoomBy = useCallback((delta: number) => {
setCamera((prev) => {
const nextZoom = clamp(prev.zoom + delta, MIN_ZOOM, MAX_ZOOM);
const centerX = prev.x + OFFICE_CANVAS.width / (2 * prev.zoom);
const centerY = prev.y + OFFICE_CANVAS.height / (2 * prev.zoom);
return clampCamera({
zoom: nextZoom,
x: centerX - OFFICE_CANVAS.width / (2 * nextZoom),
y: centerY - OFFICE_CANVAS.height / (2 * nextZoom),
});
});
}, []);
const resetView = useCallback(() => {
setCamera({ x: 0, y: 0, zoom: 1 });
}, []);
const setVisualState = useCallback((state: MainVisualState | null) => {
setManualState(state);
}, []);
const cycleServerMode = useCallback(() => {
setServerMode((prev) => (prev === 'auto' ? 'on' : prev === 'on' ? 'off' : 'auto'));
}, []);
const coffeeFrame = coffeePaused ? 0 : frameAtTick(DECOR_SPRITES.coffeeMachine, tick, 300);
const serverOn = serverMode === 'on' || (serverMode === 'auto' && effectiveMainState !== 'idle');
const serverFrame = serverOn ? frameAtTick(DECOR_SPRITES.serverroom, tick, 700) : 0;
const mainFrame = frameAtTick(MAIN_SPRITES[effectiveMainState], tick);
const furnitureScale = camera.zoom;
return (
<div className="relative w-full overflow-hidden rounded-2xl border border-zinc-800 bg-zinc-950/60">
<div className="relative w-full overflow-hidden rounded-2xl border border-zinc-800 bg-zinc-950/60 select-none">
<div className="relative aspect-[16/9]">
<img src={bgSrc} alt="office" className="absolute inset-0 h-full w-full object-cover" />
<div className="absolute inset-0">
<PlacedSprite spec={DECOR_SPRITES.serverroom} frame={serverFrame} x={1021} y={142} zIndex={10} title="serverroom" />
<div
ref={viewportRef}
className="absolute inset-0 overflow-hidden"
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={handlePointerUp}
onPointerCancel={handlePointerUp}
style={{ touchAction: panEnabled ? 'none' : 'pan-y' }}
>
<PlacedImage spec={DECOR_IMAGES.bg} point={{ x: 640, y: 360 }} camera={camera} zIndex={1} scaleMultiplier={furnitureScale} />
<PlacedSprite spec={DECOR_SPRITES.posters} frame={posterFrame} x={252} y={66} zIndex={20} title="poster" />
<PlacedSprite spec={DECOR_SPRITES.plants} frame={plantFrameA} x={565} y={178} zIndex={21} title="plant" />
<PlacedSprite spec={DECOR_SPRITES.plants} frame={plantFrameB} x={230} y={185} zIndex={21} title="plant" />
<PlacedSprite spec={DECOR_SPRITES.plants} frame={plantFrameC} x={977} y={496} zIndex={21} title="plant" />
<PlacedSprite
spec={DECOR_SPRITES.serverroom}
frame={serverFrame}
point={{ x: 1021, y: 142 }}
camera={camera}
zIndex={10}
scaleMultiplier={furnitureScale}
title={`serverroom (${serverMode})`}
onClick={cycleServerMode}
/>
<PlacedImage spec={DECOR_IMAGES.sofaShadow} x={1070} y={610} zIndex={25} title="sofa-shadow" />
<PlacedImage spec={DECOR_IMAGES.sofaIdle} x={1070} y={610} zIndex={26} title="sofa" />
<PlacedSprite
spec={DECOR_SPRITES.posters}
frame={decorFrames.poster}
point={{ x: 252, y: 66 }}
camera={camera}
zIndex={20}
scaleMultiplier={furnitureScale}
title="poster"
onClick={() => setDecorFrames((v) => ({ ...v, poster: randFrame(DECOR_SPRITES.posters) }))}
/>
<PlacedSprite
spec={DECOR_SPRITES.plants}
frame={decorFrames.plantA}
point={{ x: 565, y: 178 }}
camera={camera}
zIndex={21}
scaleMultiplier={furnitureScale}
title="plant A"
onClick={() => setDecorFrames((v) => ({ ...v, plantA: randFrame(DECOR_SPRITES.plants) }))}
/>
<PlacedSprite
spec={DECOR_SPRITES.plants}
frame={decorFrames.plantB}
point={{ x: 230, y: 185 }}
camera={camera}
zIndex={21}
scaleMultiplier={furnitureScale}
title="plant B"
onClick={() => setDecorFrames((v) => ({ ...v, plantB: randFrame(DECOR_SPRITES.plants) }))}
/>
<PlacedSprite
spec={DECOR_SPRITES.plants}
frame={decorFrames.plantC}
point={{ x: 977, y: 496 }}
camera={camera}
zIndex={21}
scaleMultiplier={furnitureScale}
title="plant C"
onClick={() => setDecorFrames((v) => ({ ...v, plantC: randFrame(DECOR_SPRITES.plants) }))}
/>
<PlacedImage spec={DECOR_IMAGES.coffeeShadow} x={659} y={397} zIndex={30} title="coffee-shadow" />
<PlacedSprite spec={DECOR_SPRITES.coffeeMachine} frame={coffeeFrame} x={659} y={397} zIndex={31} title="coffee-machine" />
<PlacedImage spec={DECOR_IMAGES.sofaShadow} point={{ x: 1070, y: 610 }} camera={camera} zIndex={25} scaleMultiplier={furnitureScale} />
<PlacedImage
spec={DECOR_IMAGES.sofaIdle}
point={{ x: 1070, y: 610 }}
camera={camera}
zIndex={26}
scaleMultiplier={furnitureScale}
title="sofa"
onClick={() => setVisualState('idle')}
/>
<PlacedImage spec={DECOR_IMAGES.desk} x={218} y={417} zIndex={35} title="desk" />
<PlacedSprite spec={DECOR_SPRITES.flowers} frame={flowerFrame} x={310} y={390} zIndex={36} title="flower" />
<PlacedImage spec={DECOR_IMAGES.coffeeShadow} point={{ x: 659, y: 397 }} camera={camera} zIndex={30} scaleMultiplier={furnitureScale} />
<PlacedSprite
spec={DECOR_SPRITES.coffeeMachine}
frame={coffeeFrame}
point={{ x: 659, y: 397 }}
camera={camera}
zIndex={31}
scaleMultiplier={furnitureScale}
title={coffeePaused ? 'coffee paused' : 'coffee playing'}
onClick={() => setCoffeePaused((v) => !v)}
/>
<div
className="absolute -translate-x-1/2 -translate-y-1/2"
style={{
left: `${(mainPoint.x / OFFICE_CANVAS.width) * 100}%`,
top: `${(mainPoint.y / OFFICE_CANVAS.height) * 100}%`,
zIndex: 50,
}}
<PlacedImage
spec={DECOR_IMAGES.desk}
point={{ x: 218, y: 417 }}
camera={camera}
zIndex={35}
scaleMultiplier={furnitureScale}
title="desk"
onClick={() => setVisualState('working')}
/>
<PlacedSprite
spec={DECOR_SPRITES.flowers}
frame={decorFrames.flower}
point={{ x: 310, y: 390 }}
camera={camera}
zIndex={36}
scaleMultiplier={furnitureScale}
title="flower"
onClick={() => setDecorFrames((v) => ({ ...v, flower: randFrame(DECOR_SPRITES.flowers) }))}
/>
<PlacedSprite
spec={MAIN_SPRITES[effectiveMainState]}
frame={mainFrame}
point={mainPos}
camera={camera}
zIndex={50}
title={`${main.state || 'idle'} ${main.detail || ''}`.trim()}
scaleMultiplier={furnitureScale}
/>
<div
className="absolute -translate-x-1/2 -translate-y-1/2 pointer-events-none"
style={{
...(() => {
const p = worldToScreen({ x: mainPos.x, y: mainPos.y + 62 }, camera);
return { left: `${p.x}%`, top: `${p.y}%` };
})(),
zIndex: 55,
}}
>
<div className="relative">
<SpriteSheet spec={mainSprite} frame={mainFrame} className="absolute left-1/2 top-1/2" />
<div className="absolute left-1/2 top-1/2 -translate-x-1/2 translate-y-[62px] rounded bg-black/75 px-2 py-0.5 text-[10px] font-semibold tracking-wide text-zinc-100">
{main.name || main.id || 'main'}
</div>
</div>
<div className="rounded bg-black/75 px-2 py-0.5 text-[10px] font-semibold tracking-wide text-zinc-100">{main.name || main.id || 'main'}</div>
</div>
{placedNodes.map((n, i) => (
<div
key={`${n.id || 'node'}-${i}`}
className="absolute -translate-x-1/2 -translate-y-1/2"
style={{
left: `${(n.point.x / OFFICE_CANVAS.width) * 100}%`,
top: `${(n.point.y / OFFICE_CANVAS.height) * 100}%`,
zIndex: 51,
}}
title={`${n.name || n.id || 'node'} · ${n.state || 'idle'}${n.detail ? ` · ${n.detail}` : ''}`}
>
<div className="relative">
<SpriteSheet
spec={NODE_SPRITES[n.spriteIndex]}
frame={frameAtTick(NODE_SPRITES[n.spriteIndex], tick, n.avatarSeed % 1000)}
className="absolute left-1/2 top-1/2"
/>
</div>
</div>
))}
{mainBubble && mainBubble.expiresAt > Date.now() ? (
<Bubble point={mainPos} camera={camera} text={mainBubble.text} zIndex={70} />
) : null}
<PlacedSprite spec={DECOR_SPRITES.cats} frame={catFrame} x={94} y={557} zIndex={80} title="cat" />
{placedNodes.map((n) => {
const p = nodePos[n.key] || n.point;
const nodeFrame = frameAtTick(NODE_SPRITES[n.spriteIndex], tick, n.avatarSeed % 1000);
const nodeBubble = nodeBubbles[n.key];
return (
<React.Fragment key={n.key}>
<PlacedSprite
spec={NODE_SPRITES[n.spriteIndex]}
frame={nodeFrame}
point={p}
camera={camera}
zIndex={51}
title={`${n.name || n.id || 'node'} · ${n.state || 'idle'}${n.detail ? ` · ${n.detail}` : ''}`}
scaleMultiplier={furnitureScale}
/>
{nodeBubble && nodeBubble.expiresAt > Date.now() ? (
<Bubble point={p} camera={camera} text={nodeBubble.text} zIndex={71} />
) : null}
</React.Fragment>
);
})}
<PlacedSprite
spec={DECOR_SPRITES.cats}
frame={decorFrames.cat}
point={{ x: 94, y: 557 }}
camera={camera}
zIndex={80}
scaleMultiplier={furnitureScale}
title="cat"
onClick={() => setDecorFrames((v) => ({ ...v, cat: randFrame(DECOR_SPRITES.cats) }))}
/>
{showDebug ? (
<>
{Object.entries(OFFICE_ZONE_POINT).map(([zone, p]) => {
const s = worldToScreen(p, camera);
return (
<div key={`zone-${zone}`} className="absolute -translate-x-1/2 -translate-y-1/2 pointer-events-none" style={{ left: `${s.x}%`, top: `${s.y}%`, zIndex: 200 }}>
<div className="h-2 w-2 rounded-full bg-yellow-400" />
<div className="mt-1 rounded bg-black/70 px-1 text-[10px] text-yellow-200">{zone}</div>
</div>
);
})}
{Object.entries(OFFICE_ZONE_SLOTS).map(([zone, slots]) =>
slots.map((p, idx) => {
const s = worldToScreen(p, camera);
return (
<div
key={`slot-${zone}-${idx}`}
className="absolute -translate-x-1/2 -translate-y-1/2 pointer-events-none"
style={{ left: `${s.x}%`, top: `${s.y}%`, zIndex: 190 }}
>
<div className="h-1.5 w-1.5 rounded-full bg-cyan-300/90" />
</div>
);
})
)}
</>
) : null}
</div>
<div className="absolute left-2 top-2 z-[300] flex flex-wrap gap-1.5 rounded-lg border border-zinc-700 bg-zinc-950/85 p-2 text-[11px]">
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={() => setVisualState(null)}>
Follow
</button>
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={() => setVisualState('idle')}>
Idle
</button>
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={() => setVisualState('working')}>
Work
</button>
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={() => setVisualState('syncing')}>
Sync
</button>
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={() => setVisualState('error')}>
Error
</button>
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={() => setPanEnabled((v) => !v)}>
{panEnabled ? 'Pan On' : 'Pan Off'}
</button>
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={() => zoomBy(0.2)}>
Zoom+
</button>
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={() => zoomBy(-0.2)}>
Zoom-
</button>
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={resetView}>
Reset View
</button>
<button className="rounded bg-zinc-800 px-2 py-1 hover:bg-zinc-700" onClick={() => setShowDebug((v) => !v)}>
{showDebug ? 'Debug Off' : 'Debug On'}
</button>
</div>
<div className="absolute right-2 top-2 z-[300] rounded-lg border border-zinc-700 bg-zinc-950/85 px-2 py-1 text-[11px] text-zinc-300">
state={effectiveMainState} live={liveMainState} mode={manualState ? 'manual' : 'follow'} server={serverMode} coffee={coffeePaused ? 'paused' : 'on'}
</div>
{showDebug ? (
<div className="absolute bottom-2 left-2 z-[300] rounded-lg border border-zinc-700 bg-zinc-950/85 px-2 py-1 text-[11px] text-zinc-300">
cam x={camera.x.toFixed(1)} y={camera.y.toFixed(1)} zoom={camera.zoom.toFixed(2)}
{pointerWorld ? ` | pointer ${Math.round(pointerWorld.x)},${Math.round(pointerWorld.y)}` : ''}
{` | nodes ${placedNodes.length}`}
</div>
) : null}
</div>
</div>
);