feat: surface node p2p runtime visibility

This commit is contained in:
lpf
2026-03-08 22:53:03 +08:00
parent daaac53f5a
commit 29729d7c70
10 changed files with 168 additions and 24 deletions

View File

@@ -71,6 +71,29 @@ func NewWebRTCTransport(stunServers []string) *WebRTCTransport {
func (t *WebRTCTransport) Name() string { return "p2p-webrtc" }
func (t *WebRTCTransport) Snapshot() map[string]interface{} {
t.mu.Lock()
defer t.mu.Unlock()
nodes := make([]map[string]interface{}, 0, len(t.sessions))
active := 0
for nodeID, session := range t.sessions {
status := "connecting"
if session != nil && session.dc != nil && session.dc.ReadyState() == webrtc.DataChannelStateOpen {
status = "open"
active++
}
nodes = append(nodes, map[string]interface{}{
"node": nodeID,
"status": status,
})
}
return map[string]interface{}{
"transport": "webrtc",
"active_sessions": active,
"nodes": nodes,
}
}
func (t *WebRTCTransport) BindSignaler(nodeID string, sender WireSender) {
nodeID = strings.TrimSpace(nodeID)
if nodeID == "" {